"""
GUI neutral widgets
===================

Widgets that are designed to work for any of the GUI backends.
All of these widgets require you to predefine a `matplotlib.axes.Axes`
instance and pass that as the first parameter.  Matplotlib doesn't try to
be too smart with respect to layout -- you will have to figure out how
wide and tall you want your Axes to be to accommodate your widget.
"""

from contextlib import ExitStack
import copy
from numbers import Integral, Number

import numpy as np

import matplotlib as mpl
from matplotlib import docstring
from . import _api, backend_tools, cbook, colors, ticker
from .lines import Line2D
from .patches import Circle, Rectangle, Ellipse
from .transforms import TransformedPatchPath


class LockDraw:
    """
    Some widgets, like the cursor, draw onto the canvas, and this is not
    desirable under all circumstances, like when the toolbar is in zoom-to-rect
    mode and drawing a rectangle.  To avoid this, a widget can acquire a
    canvas' lock with ``canvas.widgetlock(widget)`` before drawing on the
    canvas; this will prevent other widgets from doing so at the same time (if
    they also try to acquire the lock first).
    """

    def __init__(self):
        self._owner = None

    def __call__(self, o):
        """Reserve the lock for *o*."""
        if not self.available(o):
            raise ValueError('already locked')
        self._owner = o

    def release(self, o):
        """Release the lock from *o*."""
        if not self.available(o):
            raise ValueError('you do not own this lock')
        self._owner = None

    def available(self, o):
        """Return whether drawing is available to *o*."""
        return not self.locked() or self.isowner(o)

    def isowner(self, o):
        """Return whether *o* owns this lock."""
        return self._owner is o

    def locked(self):
        """Return whether the lock is currently held by an owner."""
        return self._owner is not None


class Widget:
    """
    Abstract base class for GUI neutral widgets.
    """
    drawon = True
    eventson = True
    _active = True

    def set_active(self, active):
        """Set whether the widget is active."""
        self._active = active

    def get_active(self):
        """Get whether the widget is active."""
        return self._active

    # set_active is overridden by SelectorWidgets.
    active = property(get_active, set_active, doc="Is the widget active?")

    def ignore(self, event):
        """
        Return whether *event* should be ignored.

        This method should be called at the beginning of any event callback.
        """
        return not self.active


class AxesWidget(Widget):
    """
    Widget connected to a single `~matplotlib.axes.Axes`.

    To guarantee that the widget remains responsive and not garbage-collected,
    a reference to the object should be maintained by the user.

    This is necessary because the callback registry
    maintains only weak-refs to the functions, which are member
    functions of the widget.  If there are no references to the widget
    object it may be garbage collected which will disconnect the callbacks.

    Attributes
    ----------
    ax : `~matplotlib.axes.Axes`
        The parent axes for the widget.
    canvas : `~matplotlib.backend_bases.FigureCanvasBase`
        The parent figure canvas for the widget.
    active : bool
        If False, the widget does not respond to events.
    """

    cids = _api.deprecated("3.4")(property(lambda self: self._cids))

    def __init__(self, ax):
        self.ax = ax
        self.canvas = ax.figure.canvas
        self._cids = []

    def connect_event(self, event, callback):
        """
        Connect a callback function with an event.

        This should be used in lieu of ``figure.canvas.mpl_connect`` since this
        function stores callback ids for later clean up.
        """
        cid = self.canvas.mpl_connect(event, callback)
        self._cids.append(cid)

    def disconnect_events(self):
        """Disconnect all events created by this widget."""
        for c in self._cids:
            self.canvas.mpl_disconnect(c)


class Button(AxesWidget):
    """
    A GUI neutral button.

    For the button to remain responsive you must keep a reference to it.
    Call `.on_clicked` to connect to the button.

    Attributes
    ----------
    ax
        The `matplotlib.axes.Axes` the button renders into.
    label
        A `matplotlib.text.Text` instance.
    color
        The color of the button when not hovering.
    hovercolor
        The color of the button when hovering.
    """

    cnt = _api.deprecated("3.4")(property(  # Not real, but close enough.
        lambda self: len(self._observers.callbacks['clicked'])))
    observers = _api.deprecated("3.4")(property(
        lambda self: self._observers.callbacks['clicked']))

    def __init__(self, ax, label, image=None,
                 color='0.85', hovercolor='0.95'):
        """
        Parameters
        ----------
        ax : `~matplotlib.axes.Axes`
            The `~.axes.Axes` instance the button will be placed into.
        label : str
            The button text.
        image : array-like or PIL Image
            The image to place in the button, if not *None*.  The parameter is
            directly forwarded to `~matplotlib.axes.Axes.imshow`.
        color : color
            The color of the button when not activated.
        hovercolor : color
            The color of the button when the mouse is over it.
        """
        super().__init__(ax)

        if image is not None:
            ax.imshow(image)
        self.label = ax.text(0.5, 0.5, label,
                             verticalalignment='center',
                             horizontalalignment='center',
                             transform=ax.transAxes)

        self._observers = cbook.CallbackRegistry()

        self.connect_event('button_press_event', self._click)
        self.connect_event('button_release_event', self._release)
        self.connect_event('motion_notify_event', self._motion)
        ax.set_navigate(False)
        ax.set_facecolor(color)
        ax.set_xticks([])
        ax.set_yticks([])
        self.color = color
        self.hovercolor = hovercolor

    def _click(self, event):
        if self.ignore(event) or event.inaxes != self.ax or not self.eventson:
            return
        if event.canvas.mouse_grabber != self.ax:
            event.canvas.grab_mouse(self.ax)

    def _release(self, event):
        if self.ignore(event) or event.canvas.mouse_grabber != self.ax:
            return
        event.canvas.release_mouse(self.ax)
        if self.eventson and event.inaxes == self.ax:
            self._observers.process('clicked', event)

    def _motion(self, event):
        if self.ignore(event):
            return
        c = self.hovercolor if event.inaxes == self.ax else self.color
        if not colors.same_color(c, self.ax.get_facecolor()):
            self.ax.set_facecolor(c)
            if self.drawon:
                self.ax.figure.canvas.draw()

    def on_clicked(self, func):
        """
        Connect the callback function *func* to button click events.

        Returns a connection id, which can be used to disconnect the callback.
        """
        return self._observers.connect('clicked', lambda event: func(event))

    def disconnect(self, cid):
        """Remove the callback function with connection id *cid*."""
        self._observers.disconnect(cid)


class SliderBase(AxesWidget):
    """
    The base class for constructing Slider widgets. Not intended for direct
    usage.

    For the slider to remain responsive you must maintain a reference to it.
    """
    def __init__(self, ax, orientation, closedmin, closedmax,
                 valmin, valmax, valfmt, dragging, valstep):
        if ax.name == '3d':
            raise ValueError('Sliders cannot be added to 3D Axes')

        super().__init__(ax)
        _api.check_in_list(['horizontal', 'vertical'], orientation=orientation)

        self.orientation = orientation
        self.closedmin = closedmin
        self.closedmax = closedmax
        self.valmin = valmin
        self.valmax = valmax
        self.valstep = valstep
        self.drag_active = False
        self.valfmt = valfmt

        if orientation == "vertical":
            ax.set_ylim((valmin, valmax))
            axis = ax.yaxis
        else:
            ax.set_xlim((valmin, valmax))
            axis = ax.xaxis

        self._fmt = axis.get_major_formatter()
        if not isinstance(self._fmt, ticker.ScalarFormatter):
            self._fmt = ticker.ScalarFormatter()
            self._fmt.set_axis(axis)
        self._fmt.set_useOffset(False)  # No additive offset.
        self._fmt.set_useMathText(True)  # x sign before multiplicative offset.

        ax.set_axis_off()
        ax.set_navigate(False)

        self.connect_event("button_press_event", self._update)
        self.connect_event("button_release_event", self._update)
        if dragging:
            self.connect_event("motion_notify_event", self._update)
        self._observers = cbook.CallbackRegistry()

    def _stepped_value(self, val):
        """Return *val* coerced to closest number in the ``valstep`` grid."""
        if isinstance(self.valstep, Number):
            val = (self.valmin
                   + round((val - self.valmin) / self.valstep) * self.valstep)
        elif self.valstep is not None:
            valstep = np.asanyarray(self.valstep)
            if valstep.ndim != 1:
                raise ValueError(
                    f"valstep must have 1 dimension but has {valstep.ndim}"
                )
            val = valstep[np.argmin(np.abs(valstep - val))]
        return val

    def disconnect(self, cid):
        """
        Remove the observer with connection id *cid*.

        Parameters
        ----------
        cid : int
            Connection id of the observer to be removed.
        """
        self._observers.disconnect(cid)

    def reset(self):
        """Reset the slider to the initial value."""
        if np.any(self.val != self.valinit):
            self.set_val(self.valinit)


class Slider(SliderBase):
    """
    A slider representing a floating point range.

    Create a slider from *valmin* to *valmax* in axes *ax*. For the slider to
    remain responsive you must maintain a reference to it. Call
    :meth:`on_changed` to connect to the slider event.

    Attributes
    ----------
    val : float
        Slider value.
    """

    cnt = _api.deprecated("3.4")(property(  # Not real, but close enough.
        lambda self: len(self._observers.callbacks['changed'])))
    observers = _api.deprecated("3.4")(property(
        lambda self: self._observers.callbacks['changed']))

    def __init__(self, ax, label, valmin, valmax, valinit=0.5, valfmt=None,
                 closedmin=True, closedmax=True, slidermin=None,
                 slidermax=None, dragging=True, valstep=None,
                 orientation='horizontal', *, initcolor='r',
                 track_color='lightgrey', handle_style=None, **kwargs):
        """
        Parameters
        ----------
        ax : Axes
            The Axes to put the slider in.

        label : str
            Slider label.

        valmin : float
            The minimum value of the slider.

        valmax : float
            The maximum value of the slider.

        valinit : float, default: 0.5
            The slider initial position.

        valfmt : str, default: None
            %-format string used to format the slider value.  If None, a
            `.ScalarFormatter` is used instead.

        closedmin : bool, default: True
            Whether the slider interval is closed on the bottom.

        closedmax : bool, default: True
            Whether the slider interval is closed on the top.

        slidermin : Slider, default: None
            Do not allow the current slider to have a value less than
            the value of the Slider *slidermin*.

        slidermax : Slider, default: None
            Do not allow the current slider to have a value greater than
            the value of the Slider *slidermax*.

        dragging : bool, default: True
            If True the slider can be dragged by the mouse.

        valstep : float or array-like, default: None
            If a float, the slider will snap to multiples of *valstep*.
            If an array the slider will snap to the values in the array.

        orientation : {'horizontal', 'vertical'}, default: 'horizontal'
            The orientation of the slider.

        initcolor : color, default: 'r'
            The color of the line at the *valinit* position. Set to ``'none'``
            for no line.

        track_color : color, default: 'lightgrey'
            The color of the background track. The track is accessible for
            further styling via the *track* attribute.

        handle_style : dict
            Properties of the slider handle. Default values are

            ========= ===== ======= ========================================
            Key       Value Default Description
            ========= ===== ======= ========================================
            facecolor color 'white' The facecolor of the slider handle.
            edgecolor color '.75'   The edgecolor of the slider handle.
            size      int   10      The size of the slider handle in points.
            ========= ===== ======= ========================================

            Other values will be transformed as marker{foo} and passed to the
            `~.Line2D` constructor. e.g. ``handle_style = {'style'='x'}`` will
            result in ``markerstyle = 'x'``.

        Notes
        -----
        Additional kwargs are passed on to ``self.poly`` which is the
        `~matplotlib.patches.Polygon` that draws the slider knob.  See the
        `.Polygon` documentation for valid property names (``facecolor``,
        ``edgecolor``, ``alpha``, etc.).
        """
        super().__init__(ax, orientation, closedmin, closedmax,
                         valmin, valmax, valfmt, dragging, valstep)

        if slidermin is not None and not hasattr(slidermin, 'val'):
            raise ValueError(
                f"Argument slidermin ({type(slidermin)}) has no 'val'")
        if slidermax is not None and not hasattr(slidermax, 'val'):
            raise ValueError(
                f"Argument slidermax ({type(slidermax)}) has no 'val'")
        self.slidermin = slidermin
        self.slidermax = slidermax
        valinit = self._value_in_bounds(valinit)
        if valinit is None:
            valinit = valmin
        self.val = valinit
        self.valinit = valinit

        defaults = {'facecolor': 'white', 'edgecolor': '.75', 'size': 10}
        handle_style = {} if handle_style is None else handle_style
        marker_props = {
            f'marker{k}': v for k, v in {**defaults, **handle_style}.items()
        }

        if orientation == 'vertical':
            self.track = Rectangle(
                (.25, 0), .5, 1,
                transform=ax.transAxes,
                facecolor=track_color
            )
            ax.add_patch(self.track)
            self.poly = ax.axhspan(valmin, valinit, .25, .75, **kwargs)
            # Drawing a longer line and clipping it to the track avoids
            # pixellization-related asymmetries.
            self.hline = ax.axhline(valinit, 0, 1, color=initcolor, lw=1,
                                    clip_path=TransformedPatchPath(self.track))
            handleXY = [[0.5], [valinit]]
        else:
            self.track = Rectangle(
                (0, .25), 1, .5,
                transform=ax.transAxes,
                facecolor=track_color
            )
            ax.add_patch(self.track)
            self.poly = ax.axvspan(valmin, valinit, .25, .75, **kwargs)
            self.vline = ax.axvline(valinit, 0, 1, color=initcolor, lw=1,
                                    clip_path=TransformedPatchPath(self.track))
            handleXY = [[valinit], [0.5]]
        self._handle, = ax.plot(
            *handleXY,
            "o",
            **marker_props,
            clip_on=False
        )

        if orientation == 'vertical':
            self.label = ax.text(0.5, 1.02, label, transform=ax.transAxes,
                                 verticalalignment='bottom',
                                 horizontalalignment='center')

            self.valtext = ax.text(0.5, -0.02, self._format(valinit),
                                   transform=ax.transAxes,
                                   verticalalignment='top',
                                   horizontalalignment='center')
        else:
            self.label = ax.text(-0.02, 0.5, label, transform=ax.transAxes,
                                 verticalalignment='center',
                                 horizontalalignment='right')

            self.valtext = ax.text(1.02, 0.5, self._format(valinit),
                                   transform=ax.transAxes,
                                   verticalalignment='center',
                                   horizontalalignment='left')

        self.set_val(valinit)

    def _value_in_bounds(self, val):
        """Makes sure *val* is with given bounds."""
        val = self._stepped_value(val)

        if val <= self.valmin:
            if not self.closedmin:
                return
            val = self.valmin
        elif val >= self.valmax:
            if not self.closedmax:
                return
            val = self.valmax

        if self.slidermin is not None and val <= self.slidermin.val:
            if not self.closedmin:
                return
            val = self.slidermin.val

        if self.slidermax is not None and val >= self.slidermax.val:
            if not self.closedmax:
                return
            val = self.slidermax.val
        return val

    def _update(self, event):
        """Update the slider position."""
        if self.ignore(event) or event.button != 1:
            return

        if event.name == 'button_press_event' and event.inaxes == self.ax:
            self.drag_active = True
            event.canvas.grab_mouse(self.ax)

        if not self.drag_active:
            return

        elif ((event.name == 'button_release_event') or
              (event.name == 'button_press_event' and
               event.inaxes != self.ax)):
            self.drag_active = False
            event.canvas.release_mouse(self.ax)
            return
        if self.orientation == 'vertical':
            val = self._value_in_bounds(event.ydata)
        else:
            val = self._value_in_bounds(event.xdata)
        if val not in [None, self.val]:
            self.set_val(val)

    def _format(self, val):
        """Pretty-print *val*."""
        if self.valfmt is not None:
            return self.valfmt % val
        else:
            _, s, _ = self._fmt.format_ticks([self.valmin, val, self.valmax])
            # fmt.get_offset is actually the multiplicative factor, if any.
            return s + self._fmt.get_offset()

    def set_val(self, val):
        """
        Set slider value to *val*.

        Parameters
        ----------
        val : float
        """
        xy = self.poly.xy
        if self.orientation == 'vertical':
            xy[1] = .25, val
            xy[2] = .75, val
            self._handle.set_ydata([val])
        else:
            xy[2] = val, .75
            xy[3] = val, .25
            self._handle.set_xdata([val])
        self.poly.xy = xy
        self.valtext.set_text(self._format(val))
        if self.drawon:
            self.ax.figure.canvas.draw_idle()
        self.val = val
        if self.eventson:
            self._observers.process('changed', val)

    def on_changed(self, func):
        """
        Connect *func* as callback function to changes of the slider value.

        Parameters
        ----------
        func : callable
            Function to call when slider is changed.
            The function must accept a single float as its arguments.

        Returns
        -------
        int
            Connection id (which can be used to disconnect *func*).
        """
        return self._observers.connect('changed', lambda val: func(val))


class RangeSlider(SliderBase):
    """
    A slider representing a range of floating point values. Defines the min and
    max of the range via the *val* attribute as a tuple of (min, max).

    Create a slider that defines a range contained within [*valmin*, *valmax*]
    in axes *ax*. For the slider to remain responsive you must maintain a
    reference to it. Call :meth:`on_changed` to connect to the slider event.

    Attributes
    ----------
    val : tuple of float
        Slider value.
    """

    def __init__(
        self,
        ax,
        label,
        valmin,
        valmax,
        valinit=None,
        valfmt=None,
        closedmin=True,
        closedmax=True,
        dragging=True,
        valstep=None,
        orientation="horizontal",
        track_color='lightgrey',
        handle_style=None,
        **kwargs,
    ):
        """
        Parameters
        ----------
        ax : Axes
            The Axes to put the slider in.

        label : str
            Slider label.

        valmin : float
            The minimum value of the slider.

        valmax : float
            The maximum value of the slider.

        valinit : tuple of float or None, default: None
            The initial positions of the slider. If None the initial positions
            will be at the 25th and 75th percentiles of the range.

        valfmt : str, default: None
            %-format string used to format the slider values.  If None, a
            `.ScalarFormatter` is used instead.

        closedmin : bool, default: True
            Whether the slider interval is closed on the bottom.

        closedmax : bool, default: True
            Whether the slider interval is closed on the top.

        dragging : bool, default: True
            If True the slider can be dragged by the mouse.

        valstep : float, default: None
            If given, the slider will snap to multiples of *valstep*.

        orientation : {'horizontal', 'vertical'}, default: 'horizontal'
            The orientation of the slider.

        track_color : color, default: 'lightgrey'
            The color of the background track. The track is accessible for
            further styling via the *track* attribute.

        handle_style : dict
            Properties of the slider handles. Default values are

            ========= ===== ======= =========================================
            Key       Value Default Description
            ========= ===== ======= =========================================
            facecolor color 'white' The facecolor of the slider handles.
            edgecolor color '.75'   The edgecolor of the slider handles.
            size      int   10      The size of the slider handles in points.
            ========= ===== ======= =========================================

            Other values will be transformed as marker{foo} and passed to the
            `~.Line2D` constructor. e.g. ``handle_style = {'style'='x'}`` will
            result in ``markerstyle = 'x'``.

        Notes
        -----
        Additional kwargs are passed on to ``self.poly`` which is the
        `~matplotlib.patches.Polygon` that draws the slider knob.  See the
        `.Polygon` documentation for valid property names (``facecolor``,
        ``edgecolor``, ``alpha``, etc.).
        """
        super().__init__(ax, orientation, closedmin, closedmax,
                         valmin, valmax, valfmt, dragging, valstep)

        # Set a value to allow _value_in_bounds() to work.
        self.val = [valmin, valmax]
        if valinit is None:
            # Place at the 25th and 75th percentiles
            extent = valmax - valmin
            valinit = np.array([valmin + extent * 0.25,
                                valmin + extent * 0.75])
        else:
            valinit = self._value_in_bounds(valinit)
        self.val = valinit
        self.valinit = valinit

        defaults = {'facecolor': 'white', 'edgecolor': '.75', 'size': 10}
        handle_style = {} if handle_style is None else handle_style
        marker_props = {
            f'marker{k}': v for k, v in {**defaults, **handle_style}.items()
        }

        if orientation == "vertical":
            self.track = Rectangle(
                (.25, 0), .5, 2,
                transform=ax.transAxes,
                facecolor=track_color
            )
            ax.add_patch(self.track)
            self.poly = ax.axhspan(valinit[0], valinit[1], 0, 1, **kwargs)
            handleXY_1 = [.5, valinit[0]]
            handleXY_2 = [.5, valinit[1]]
        else:
            self.track = Rectangle(
                (0, .25), 1, .5,
                transform=ax.transAxes,
                facecolor=track_color
            )
            ax.add_patch(self.track)
            self.poly = ax.axvspan(valinit[0], valinit[1], 0, 1, **kwargs)
            handleXY_1 = [valinit[0], .5]
            handleXY_2 = [valinit[1], .5]
        self._handles = [
            ax.plot(
                *handleXY_1,
                "o",
                **marker_props,
                clip_on=False
            )[0],
            ax.plot(
                *handleXY_2,
                "o",
                **marker_props,
                clip_on=False
            )[0]
        ]

        if orientation == "vertical":
            self.label = ax.text(
                0.5,
                1.02,
                label,
                transform=ax.transAxes,
                verticalalignment="bottom",
                horizontalalignment="center",
            )

            self.valtext = ax.text(
                0.5,
                -0.02,
                self._format(valinit),
                transform=ax.transAxes,
                verticalalignment="top",
                horizontalalignment="center",
            )
        else:
            self.label = ax.text(
                -0.02,
                0.5,
                label,
                transform=ax.transAxes,
                verticalalignment="center",
                horizontalalignment="right",
            )

            self.valtext = ax.text(
                1.02,
                0.5,
                self._format(valinit),
                transform=ax.transAxes,
                verticalalignment="center",
                horizontalalignment="left",
            )

        self._active_handle = None
        self.set_val(valinit)

    def _min_in_bounds(self, min):
        """Ensure the new min value is between valmin and self.val[1]."""
        if min <= self.valmin:
            if not self.closedmin:
                return self.val[0]
            min = self.valmin

        if min > self.val[1]:
            min = self.val[1]
        return self._stepped_value(min)

    def _max_in_bounds(self, max):
        """Ensure the new max value is between valmax and self.val[0]."""
        if max >= self.valmax:
            if not self.closedmax:
                return self.val[1]
            max = self.valmax

        if max <= self.val[0]:
            max = self.val[0]
        return self._stepped_value(max)

    def _value_in_bounds(self, vals):
        """Clip min, max values to the bounds."""
        return (self._min_in_bounds(vals[0]), self._max_in_bounds(vals[1]))

    def _update_val_from_pos(self, pos):
        """Update the slider value based on a given position."""
        idx = np.argmin(np.abs(self.val - pos))
        if idx == 0:
            val = self._min_in_bounds(pos)
            self.set_min(val)
        else:
            val = self._max_in_bounds(pos)
            self.set_max(val)
        if self._active_handle:
            if self.orientation == "vertical":
                self._active_handle.set_ydata([val])
            else:
                self._active_handle.set_xdata([val])

    def _update(self, event):
        """Update the slider position."""
        if self.ignore(event) or event.button != 1:
            return

        if event.name == "button_press_event" and event.inaxes == self.ax:
            self.drag_active = True
            event.canvas.grab_mouse(self.ax)

        if not self.drag_active:
            return

        elif (event.name == "button_release_event") or (
            event.name == "button_press_event" and event.inaxes != self.ax
        ):
            self.drag_active = False
            event.canvas.release_mouse(self.ax)
            self._active_handle = None
            return

        # determine which handle was grabbed
        if self.orientation == "vertical":
            handle_index = np.argmin(
                np.abs([h.get_ydata()[0] - event.ydata for h in self._handles])
            )
        else:
            handle_index = np.argmin(
                np.abs([h.get_xdata()[0] - event.xdata for h in self._handles])
            )
        handle = self._handles[handle_index]

        # these checks ensure smooth behavior if the handles swap which one
        # has a higher value. i.e. if one is dragged over and past the other.
        if handle is not self._active_handle:
            self._active_handle = handle

        if self.orientation == "vertical":
            self._update_val_from_pos(event.ydata)
        else:
            self._update_val_from_pos(event.xdata)

    def _format(self, val):
        """Pretty-print *val*."""
        if self.valfmt is not None:
            return f"({self.valfmt % val[0]}, {self.valfmt % val[1]})"
        else:
            _, s1, s2, _ = self._fmt.format_ticks(
                [self.valmin, *val, self.valmax]
            )
            # fmt.get_offset is actually the multiplicative factor, if any.
            s1 += self._fmt.get_offset()
            s2 += self._fmt.get_offset()
            # Use f string to avoid issues with backslashes when cast to a str
            return f"({s1}, {s2})"

    def set_min(self, min):
        """
        Set the lower value of the slider to *min*.

        Parameters
        ----------
        min : float
        """
        self.set_val((min, self.val[1]))

    def set_max(self, max):
        """
        Set the lower value of the slider to *max*.

        Parameters
        ----------
        max : float
        """
        self.set_val((self.val[0], max))

    def set_val(self, val):
        """
        Set slider value to *val*.

        Parameters
        ----------
        val : tuple or array-like of float
        """
        val = np.sort(np.asanyarray(val))
        if val.shape != (2,):
            raise ValueError(
                f"val must have shape (2,) but has shape {val.shape}"
            )
        val[0] = self._min_in_bounds(val[0])
        val[1] = self._max_in_bounds(val[1])
        xy = self.poly.xy
        if self.orientation == "vertical":
            xy[0] = .25, val[0]
            xy[1] = .25, val[1]
            xy[2] = .75, val[1]
            xy[3] = .75, val[0]
            xy[4] = .25, val[0]

            self._handles[0].set_ydata([val[0]])
            self._handles[1].set_ydata([val[1]])
        else:
            xy[0] = val[0], .25
            xy[1] = val[0], .75
            xy[2] = val[1], .75
            xy[3] = val[1], .25
            xy[4] = val[0], .25

            self._handles[0].set_xdata([val[0]])
            self._handles[1].set_xdata([val[1]])

        self.poly.xy = xy
        self.valtext.set_text(self._format(val))

        if self.drawon:
            self.ax.figure.canvas.draw_idle()
        self.val = val
        if self.eventson:
            self._observers.process("changed", val)

    def on_changed(self, func):
        """
        Connect *func* as callback function to changes of the slider value.

        Parameters
        ----------
        func : callable
            Function to call when slider is changed. The function
            must accept a numpy array with shape (2,) as its argument.

        Returns
        -------
        int
            Connection id (which can be used to disconnect *func*).
        """
        return self._observers.connect('changed', lambda val: func(val))


class CheckButtons(AxesWidget):
    r"""
    A GUI neutral set of check buttons.

    For the check buttons to remain responsive you must keep a
    reference to this object.

    Connect to the CheckButtons with the `.on_clicked` method.

    Attributes
    ----------
    ax : `~matplotlib.axes.Axes`
        The parent axes for the widget.
    labels : list of `.Text`

    rectangles : list of `.Rectangle`

    lines : list of (`.Line2D`, `.Line2D`) pairs
        List of lines for the x's in the check boxes.  These lines exist for
        each box, but have ``set_visible(False)`` when its box is not checked.
    """

    cnt = _api.deprecated("3.4")(property(  # Not real, but close enough.
        lambda self: len(self._observers.callbacks['clicked'])))
    observers = _api.deprecated("3.4")(property(
        lambda self: self._observers.callbacks['clicked']))

    def __init__(self, ax, labels, actives=None):
        """
        Add check buttons to `matplotlib.axes.Axes` instance *ax*.

        Parameters
        ----------
        ax : `~matplotlib.axes.Axes`
            The parent axes for the widget.

        labels : list of str
            The labels of the check buttons.

        actives : list of bool, optional
            The initial check states of the buttons. The list must have the
            same length as *labels*. If not given, all buttons are unchecked.
        """
        super().__init__(ax)

        ax.set_xticks([])
        ax.set_yticks([])
        ax.set_navigate(False)

        if actives is None:
            actives = [False] * len(labels)

        if len(labels) > 1:
            dy = 1. / (len(labels) + 1)
            ys = np.linspace(1 - dy, dy, len(labels))
        else:
            dy = 0.25
            ys = [0.5]

        axcolor = ax.get_facecolor()

        self.labels = []
        self.lines = []
        self.rectangles = []

        lineparams = {'color': 'k', 'linewidth': 1.25,
                      'transform': ax.transAxes, 'solid_capstyle': 'butt'}
        for y, label, active in zip(ys, labels, actives):
            t = ax.text(0.25, y, label, transform=ax.transAxes,
                        horizontalalignment='left',
                        verticalalignment='center')

            w, h = dy / 2, dy / 2
            x, y = 0.05, y - h / 2

            p = Rectangle(xy=(x, y), width=w, height=h, edgecolor='black',
                          facecolor=axcolor, transform=ax.transAxes)

            l1 = Line2D([x, x + w], [y + h, y], **lineparams)
            l2 = Line2D([x, x + w], [y, y + h], **lineparams)

            l1.set_visible(active)
            l2.set_visible(active)
            self.labels.append(t)
            self.rectangles.append(p)
            self.lines.append((l1, l2))
            ax.add_patch(p)
            ax.add_line(l1)
            ax.add_line(l2)

        self.connect_event('button_press_event', self._clicked)

        self._observers = cbook.CallbackRegistry()

    def _clicked(self, event):
        if self.ignore(event) or event.button != 1 or event.inaxes != self.ax:
            return
        for i, (p, t) in enumerate(zip(self.rectangles, self.labels)):
            if (t.get_window_extent().contains(event.x, event.y) or
                    p.get_window_extent().contains(event.x, event.y)):
                self.set_active(i)
                break

    def set_active(self, index):
        """
        Toggle (activate or deactivate) a check button by index.

        Callbacks will be triggered if :attr:`eventson` is True.

        Parameters
        ----------
        index : int
            Index of the check button to toggle.

        Raises
        ------
        ValueError
            If *index* is invalid.
        """
        if index not in range(len(self.labels)):
            raise ValueError(f'Invalid CheckButton index: {index}')

        l1, l2 = self.lines[index]
        l1.set_visible(not l1.get_visible())
        l2.set_visible(not l2.get_visible())

        if self.drawon:
            self.ax.figure.canvas.draw()

        if self.eventson:
            self._observers.process('clicked', self.labels[index].get_text())

    def get_status(self):
        """
        Return a tuple of the status (True/False) of all of the check buttons.
        """
        return [l1.get_visible() for (l1, l2) in self.lines]

    def on_clicked(self, func):
        """
        Connect the callback function *func* to button click events.

        Returns a connection id, which can be used to disconnect the callback.
        """
        return self._observers.connect('clicked', lambda text: func(text))

    def disconnect(self, cid):
        """Remove the observer with connection id *cid*."""
        self._observers.disconnect(cid)


class TextBox(AxesWidget):
    """
    A GUI neutral text input box.

    For the text box to remain responsive you must keep a reference to it.

    Call `.on_text_change` to be updated whenever the text changes.

    Call `.on_submit` to be updated whenever the user hits enter or
    leaves the text entry field.

    Attributes
    ----------
    ax : `~matplotlib.axes.Axes`
        The parent axes for the widget.
    label : `.Text`

    color : color
        The color of the text box when not hovering.
    hovercolor : color
        The color of the text box when hovering.
    """

    cnt = _api.deprecated("3.4")(property(  # Not real, but close enough.
        lambda self: sum(len(d) for d in self._observers.callbacks.values())))
    change_observers = _api.deprecated("3.4")(property(
        lambda self: self._observers.callbacks['change']))
    submit_observers = _api.deprecated("3.4")(property(
        lambda self: self._observers.callbacks['submit']))
    DIST_FROM_LEFT = _api.deprecate_privatize_attribute("3.5")

    def __init__(self, ax, label, initial='',
                 color='.95', hovercolor='1', label_pad=.01,
                 textalignment="left"):
        """
        Parameters
        ----------
        ax : `~matplotlib.axes.Axes`
            The `~.axes.Axes` instance the button will be placed into.
        label : str
            Label for this text box.
        initial : str
            Initial value in the text box.
        color : color
            The color of the box.
        hovercolor : color
            The color of the box when the mouse is over it.
        label_pad : float
            The distance between the label and the right side of the textbox.
        textalignment : {'left', 'center', 'right'}
            The horizontal location of the text.
        """
        super().__init__(ax)

        self._DIST_FROM_LEFT = .05

        self._text_position = _api.check_getitem(
            {"left": 0.05, "center": 0.5, "right": 0.95},
            textalignment=textalignment)

        self.label = ax.text(
            -label_pad, 0.5, label, transform=ax.transAxes,
            verticalalignment='center', horizontalalignment='right')

        # TextBox's text object should not parse mathtext at all.
        self.text_disp = self.ax.text(
            self._text_position, 0.5, initial, transform=self.ax.transAxes,
            verticalalignment='center', horizontalalignment=textalignment,
            parse_math=False)

        self._observers = cbook.CallbackRegistry()

        ax.set(
            xlim=(0, 1), ylim=(0, 1),  # s.t. cursor appears from first click.
            navigate=False, facecolor=color,
            xticks=[], yticks=[])

        self.cursor_index = 0

        self.cursor = ax.vlines(0, 0, 0, visible=False, color="k", lw=1,
                                transform=mpl.transforms.IdentityTransform())

        self.connect_event('button_press_event', self._click)
        self.connect_event('button_release_event', self._release)
        self.connect_event('motion_notify_event', self._motion)
        self.connect_event('key_press_event', self._keypress)
        self.connect_event('resize_event', self._resize)

        self.color = color
        self.hovercolor = hovercolor

        self.capturekeystrokes = False

    @property
    def text(self):
        return self.text_disp.get_text()

    def _rendercursor(self):
        # this is a hack to figure out where the cursor should go.
        # we draw the text up to where the cursor should go, measure
        # and save its dimensions, draw the real text, then put the cursor
        # at the saved dimensions

        # This causes a single extra draw if the figure has never been rendered
        # yet, which should be fine as we're going to repeatedly re-render the
        # figure later anyways.
        if self.ax.figure._cachedRenderer is None:
            self.ax.figure.canvas.draw()

        text = self.text_disp.get_text()  # Save value before overwriting it.
        widthtext = text[:self.cursor_index]

        bb_text = self.text_disp.get_window_extent()
        self.text_disp.set_text(widthtext or ",")
        bb_widthtext = self.text_disp.get_window_extent()

        if bb_text.y0 == bb_text.y1:  # Restoring the height if no text.
            bb_text.y0 -= (bb_widthtext.y1-bb_widthtext.y0)/2
            bb_text.y1 += (bb_widthtext.y1-bb_widthtext.y0)/2
        elif not widthtext:  # Keep width to 0.
            bb_text.x1 = bb_text.x0
        else:  # Move the cursor using width of bb_widthtext.
            bb_text.x1 = bb_text.x0 + (bb_widthtext.x1 - bb_widthtext.x0)

        self.cursor.set(
            segments=[[(bb_text.x1, bb_text.y0), (bb_text.x1, bb_text.y1)]],
            visible=True)
        self.text_disp.set_text(text)

        self.ax.figure.canvas.draw()

    def _release(self, event):
        if self.ignore(event):
            return
        if event.canvas.mouse_grabber != self.ax:
            return
        event.canvas.release_mouse(self.ax)

    def _keypress(self, event):
        if self.ignore(event):
            return
        if self.capturekeystrokes:
            key = event.key
            text = self.text
            if len(key) == 1:
                text = (text[:self.cursor_index] + key +
                        text[self.cursor_index:])
                self.cursor_index += 1
            elif key == "right":
                if self.cursor_index != len(text):
                    self.cursor_index += 1
            elif key == "left":
                if self.cursor_index != 0:
                    self.cursor_index -= 1
            elif key == "home":
                self.cursor_index = 0
            elif key == "end":
                self.cursor_index = len(text)
            elif key == "backspace":
                if self.cursor_index != 0:
                    text = (text[:self.cursor_index - 1] +
                            text[self.cursor_index:])
                    self.cursor_index -= 1
            elif key == "delete":
                if self.cursor_index != len(self.text):
                    text = (text[:self.cursor_index] +
                            text[self.cursor_index + 1:])
            self.text_disp.set_text(text)
            self._rendercursor()
            if self.eventson:
                self._observers.process('change', self.text)
                if key in ["enter", "return"]:
                    self._observers.process('submit', self.text)

    def set_val(self, val):
        newval = str(val)
        if self.text == newval:
            return
        self.text_disp.set_text(newval)
        self._rendercursor()
        if self.eventson:
            self._observers.process('change', self.text)
            self._observers.process('submit', self.text)

    def begin_typing(self, x):
        self.capturekeystrokes = True
        # Disable keypress shortcuts, which may otherwise cause the figure to
        # be saved, closed, etc., until the user stops typing.  The way to
        # achieve this depends on whether toolmanager is in use.
        stack = ExitStack()  # Register cleanup actions when user stops typing.
        self._on_stop_typing = stack.close
        toolmanager = getattr(
            self.ax.figure.canvas.manager, "toolmanager", None)
        if toolmanager is not None:
            # If using toolmanager, lock keypresses, and plan to release the
            # lock when typing stops.
            toolmanager.keypresslock(self)
            stack.callback(toolmanager.keypresslock.release, self)
        else:
            # If not using toolmanager, disable all keypress-related rcParams.
            # Avoid spurious warnings if keymaps are getting deprecated.
            with _api.suppress_matplotlib_deprecation_warning():
                stack.enter_context(mpl.rc_context(
                    {k: [] for k in mpl.rcParams if k.startswith("keymap.")}))

    def stop_typing(self):
        if self.capturekeystrokes:
            self._on_stop_typing()
            self._on_stop_typing = None
            notifysubmit = True
        else:
            notifysubmit = False
        self.capturekeystrokes = False
        self.cursor.set_visible(False)
        self.ax.figure.canvas.draw()
        if notifysubmit and self.eventson:
            # Because process() might throw an error in the user's code, only
            # call it once we've already done our cleanup.
            self._observers.process('submit', self.text)

    def position_cursor(self, x):
        # now, we have to figure out where the cursor goes.
        # approximate it based on assuming all characters the same length
        if len(self.text) == 0:
            self.cursor_index = 0
        else:
            bb = self.text_disp.get_window_extent()
            ratio = np.clip((x - bb.x0) / bb.width, 0, 1)
            self.cursor_index = int(len(self.text) * ratio)
        self._rendercursor()

    def _click(self, event):
        if self.ignore(event):
            return
        if event.inaxes != self.ax:
            self.stop_typing()
            return
        if not self.eventson:
            return
        if event.canvas.mouse_grabber != self.ax:
            event.canvas.grab_mouse(self.ax)
        if not self.capturekeystrokes:
            self.begin_typing(event.x)
        self.position_cursor(event.x)

    def _resize(self, event):
        self.stop_typing()

    def _motion(self, event):
        if self.ignore(event):
            return
        c = self.hovercolor if event.inaxes == self.ax else self.color
        if not colors.same_color(c, self.ax.get_facecolor()):
            self.ax.set_facecolor(c)
            if self.drawon:
                self.ax.figure.canvas.draw()

    def on_text_change(self, func):
        """
        When the text changes, call this *func* with event.

        A connection id is returned which can be used to disconnect.
        """
        return self._observers.connect('change', lambda text: func(text))

    def on_submit(self, func):
        """
        When the user hits enter or leaves the submission box, call this
        *func* with event.

        A connection id is returned which can be used to disconnect.
        """
        return self._observers.connect('submit', lambda text: func(text))

    def disconnect(self, cid):
        """Remove the observer with connection id *cid*."""
        self._observers.disconnect(cid)


class RadioButtons(AxesWidget):
    """
    A GUI neutral radio button.

    For the buttons to remain responsive you must keep a reference to this
    object.

    Connect to the RadioButtons with the `.on_clicked` method.

    Attributes
    ----------
    ax : `~matplotlib.axes.Axes`
        The parent axes for the widget.
    activecolor : color
        The color of the selected button.
    labels : list of `.Text`
        The button labels.
    circles : list of `~.patches.Circle`
        The buttons.
    value_selected : str
        The label text of the currently selected button.
    """

    def __init__(self, ax, labels, active=0, activecolor='blue'):
        """
        Add radio buttons to an `~.axes.Axes`.

        Parameters
        ----------
        ax : `~matplotlib.axes.Axes`
            The axes to add the buttons to.
        labels : list of str
            The button labels.
        active : int
            The index of the initially selected button.
        activecolor : color
            The color of the selected button.
        """
        super().__init__(ax)
        self.activecolor = activecolor
        self.value_selected = None

        ax.set_xticks([])
        ax.set_yticks([])
        ax.set_navigate(False)
        dy = 1. / (len(labels) + 1)
        ys = np.linspace(1 - dy, dy, len(labels))
        cnt = 0
        axcolor = ax.get_facecolor()

        # scale the radius of the circle with the spacing between each one
        circle_radius = dy / 2 - 0.01
        # default to hard-coded value if the radius becomes too large
        circle_radius = min(circle_radius, 0.05)

        self.labels = []
        self.circles = []
        for y, label in zip(ys, labels):
            t = ax.text(0.25, y, label, transform=ax.transAxes,
                        horizontalalignment='left',
                        verticalalignment='center')

            if cnt == active:
                self.value_selected = label
                facecolor = activecolor
            else:
                facecolor = axcolor

            p = Circle(xy=(0.15, y), radius=circle_radius, edgecolor='black',
                       facecolor=facecolor, transform=ax.transAxes)

            self.labels.append(t)
            self.circles.append(p)
            ax.add_patch(p)
            cnt += 1

        self.connect_event('button_press_event', self._clicked)

        self._observers = cbook.CallbackRegistry()

    cnt = _api.deprecated("3.4")(property(  # Not real, but close enough.
        lambda self: len(self._observers.callbacks['clicked'])))
    observers = _api.deprecated("3.4")(property(
        lambda self: self._observers.callbacks['clicked']))

    def _clicked(self, event):
        if self.ignore(event) or event.button != 1 or event.inaxes != self.ax:
            return
        pclicked = self.ax.transAxes.inverted().transform((event.x, event.y))
        distances = {}
        for i, (p, t) in enumerate(zip(self.circles, self.labels)):
            if (t.get_window_extent().contains(event.x, event.y)
                    or np.linalg.norm(pclicked - p.center) < p.radius):
                distances[i] = np.linalg.norm(pclicked - p.center)
        if len(distances) > 0:
            closest = min(distances, key=distances.get)
            self.set_active(closest)

    def set_active(self, index):
        """
        Select button with number *index*.

        Callbacks will be triggered if :attr:`eventson` is True.
        """
        if index not in range(len(self.labels)):
            raise ValueError(f'Invalid RadioButton index: {index}')

        self.value_selected = self.labels[index].get_text()

        for i, p in enumerate(self.circles):
            if i == index:
                color = self.activecolor
            else:
                color = self.ax.get_facecolor()
            p.set_facecolor(color)

        if self.drawon:
            self.ax.figure.canvas.draw()

        if self.eventson:
            self._observers.process('clicked', self.labels[index].get_text())

    def on_clicked(self, func):
        """
        Connect the callback function *func* to button click events.

        Returns a connection id, which can be used to disconnect the callback.
        """
        return self._observers.connect('clicked', func)

    def disconnect(self, cid):
        """Remove the observer with connection id *cid*."""
        self._observers.disconnect(cid)


class SubplotTool(Widget):
    """
    A tool to adjust the subplot params of a `matplotlib.figure.Figure`.
    """

    def __init__(self, targetfig, toolfig):
        """
        Parameters
        ----------
        targetfig : `.Figure`
            The figure instance to adjust.
        toolfig : `.Figure`
            The figure instance to embed the subplot tool into.
        """

        self.figure = toolfig
        self.targetfig = targetfig
        toolfig.subplots_adjust(left=0.2, right=0.9)
        toolfig.suptitle("Click on slider to adjust subplot param")

        self._sliders = []
        names = ["left", "bottom", "right", "top", "wspace", "hspace"]
        # The last subplot, removed below, keeps space for the "Reset" button.
        for name, ax in zip(names, toolfig.subplots(len(names) + 1)):
            ax.set_navigate(False)
            slider = Slider(ax, name,
                            0, 1, getattr(targetfig.subplotpars, name))
            slider.on_changed(self._on_slider_changed)
            self._sliders.append(slider)
        toolfig.axes[-1].remove()
        (self.sliderleft, self.sliderbottom, self.sliderright, self.slidertop,
         self.sliderwspace, self.sliderhspace) = self._sliders
        for slider in [self.sliderleft, self.sliderbottom,
                       self.sliderwspace, self.sliderhspace]:
            slider.closedmax = False
        for slider in [self.sliderright, self.slidertop]:
            slider.closedmin = False

        # constraints
        self.sliderleft.slidermax = self.sliderright
        self.sliderright.slidermin = self.sliderleft
        self.sliderbottom.slidermax = self.slidertop
        self.slidertop.slidermin = self.sliderbottom

        bax = toolfig.add_axes([0.8, 0.05, 0.15, 0.075])
        self.buttonreset = Button(bax, 'Reset')
        self.buttonreset.on_clicked(self._on_reset)

    def _on_slider_changed(self, _):
        self.targetfig.subplots_adjust(
            **{slider.label.get_text(): slider.val
               for slider in self._sliders})
        if self.drawon:
            self.targetfig.canvas.draw()

    def _on_reset(self, event):
        with ExitStack() as stack:
            # Temporarily disable drawing on self and self's sliders, and
            # disconnect slider events (as the subplotparams can be temporarily
            # invalid, depending on the order in which they are restored).
            stack.enter_context(cbook._setattr_cm(self, drawon=False))
            for slider in self._sliders:
                stack.enter_context(
                    cbook._setattr_cm(slider, drawon=False, eventson=False))
            # Reset the slider to the initial position.
            for slider in self._sliders:
                slider.reset()
        if self.drawon:
            event.canvas.draw()  # Redraw the subplottool canvas.
        self._on_slider_changed(None)  # Apply changes to the target window.


class Cursor(AxesWidget):
    """
    A crosshair cursor that spans the axes and moves with mouse cursor.

    For the cursor to remain responsive you must keep a reference to it.

    Parameters
    ----------
    ax : `matplotlib.axes.Axes`
        The `~.axes.Axes` to attach the cursor to.
    horizOn : bool, default: True
        Whether to draw the horizontal line.
    vertOn : bool, default: True
        Whether to draw the vertical line.
    useblit : bool, default: False
        Use blitting for faster drawing if supported by the backend.

    Other Parameters
    ----------------
    **lineprops
        `.Line2D` properties that control the appearance of the lines.
        See also `~.Axes.axhline`.

    Examples
    --------
    See :doc:`/gallery/widgets/cursor`.
    """

    def __init__(self, ax, horizOn=True, vertOn=True, useblit=False,
                 **lineprops):
        super().__init__(ax)

        self.connect_event('motion_notify_event', self.onmove)
        self.connect_event('draw_event', self.clear)

        self.visible = True
        self.horizOn = horizOn
        self.vertOn = vertOn
        self.useblit = useblit and self.canvas.supports_blit

        if self.useblit:
            lineprops['animated'] = True
        self.lineh = ax.axhline(ax.get_ybound()[0], visible=False, **lineprops)
        self.linev = ax.axvline(ax.get_xbound()[0], visible=False, **lineprops)

        self.background = None
        self.needclear = False

    def clear(self, event):
        """Internal event handler to clear the cursor."""
        if self.ignore(event):
            return
        if self.useblit:
            self.background = self.canvas.copy_from_bbox(self.ax.bbox)
        self.linev.set_visible(False)
        self.lineh.set_visible(False)

    def onmove(self, event):
        """Internal event handler to draw the cursor when the mouse moves."""
        if self.ignore(event):
            return
        if not self.canvas.widgetlock.available(self):
            return
        if event.inaxes != self.ax:
            self.linev.set_visible(False)
            self.lineh.set_visible(False)

            if self.needclear:
                self.canvas.draw()
                self.needclear = False
            return
        self.needclear = True
        if not self.visible:
            return
        self.linev.set_xdata((event.xdata, event.xdata))

        self.lineh.set_ydata((event.ydata, event.ydata))
        self.linev.set_visible(self.visible and self.vertOn)
        self.lineh.set_visible(self.visible and self.horizOn)

        self._update()

    def _update(self):
        if self.useblit:
            if self.background is not None:
                self.canvas.restore_region(self.background)
            self.ax.draw_artist(self.linev)
            self.ax.draw_artist(self.lineh)
            self.canvas.blit(self.ax.bbox)
        else:
            self.canvas.draw_idle()
        return False


class MultiCursor(Widget):
    """
    Provide a vertical (default) and/or horizontal line cursor shared between
    multiple axes.

    For the cursor to remain responsive you must keep a reference to it.

    Parameters
    ----------
    canvas : `matplotlib.backend_bases.FigureCanvasBase`
        The FigureCanvas that contains all the axes.

    axes : list of `matplotlib.axes.Axes`
        The `~.axes.Axes` to attach the cursor to.

    useblit : bool, default: True
        Use blitting for faster drawing if supported by the backend.

    horizOn : bool, default: False
        Whether to draw the horizontal line.

    vertOn: bool, default: True
        Whether to draw the vertical line.

    Other Parameters
    ----------------
    **lineprops
        `.Line2D` properties that control the appearance of the lines.
        See also `~.Axes.axhline`.

    Examples
    --------
    See :doc:`/gallery/widgets/multicursor`.
    """

    def __init__(self, canvas, axes, useblit=True, horizOn=False, vertOn=True,
                 **lineprops):
        self.canvas = canvas
        self.axes = axes
        self.horizOn = horizOn
        self.vertOn = vertOn

        xmin, xmax = axes[-1].get_xlim()
        ymin, ymax = axes[-1].get_ylim()
        xmid = 0.5 * (xmin + xmax)
        ymid = 0.5 * (ymin + ymax)

        self.visible = True
        self.useblit = useblit and self.canvas.supports_blit
        self.background = None
        self.needclear = False

        if self.useblit:
            lineprops['animated'] = True

        if vertOn:
            self.vlines = [ax.axvline(xmid, visible=False, **lineprops)
                           for ax in axes]
        else:
            self.vlines = []

        if horizOn:
            self.hlines = [ax.axhline(ymid, visible=False, **lineprops)
                           for ax in axes]
        else:
            self.hlines = []

        self.connect()

    def connect(self):
        """Connect events."""
        self._cidmotion = self.canvas.mpl_connect('motion_notify_event',
                                                  self.onmove)
        self._ciddraw = self.canvas.mpl_connect('draw_event', self.clear)

    def disconnect(self):
        """Disconnect events."""
        self.canvas.mpl_disconnect(self._cidmotion)
        self.canvas.mpl_disconnect(self._ciddraw)

    def clear(self, event):
        """Clear the cursor."""
        if self.ignore(event):
            return
        if self.useblit:
            self.background = (
                self.canvas.copy_from_bbox(self.canvas.figure.bbox))
        for line in self.vlines + self.hlines:
            line.set_visible(False)

    def onmove(self, event):
        if self.ignore(event):
            return
        if event.inaxes not in self.axes:
            return
        if not self.canvas.widgetlock.available(self):
            return
        self.needclear = True
        if not self.visible:
            return
        if self.vertOn:
            for line in self.vlines:
                line.set_xdata((event.xdata, event.xdata))
                line.set_visible(self.visible)
        if self.horizOn:
            for line in self.hlines:
                line.set_ydata((event.ydata, event.ydata))
                line.set_visible(self.visible)
        self._update()

    def _update(self):
        if self.useblit:
            if self.background is not None:
                self.canvas.restore_region(self.background)
            if self.vertOn:
                for ax, line in zip(self.axes, self.vlines):
                    ax.draw_artist(line)
            if self.horizOn:
                for ax, line in zip(self.axes, self.hlines):
                    ax.draw_artist(line)
            self.canvas.blit()
        else:
            self.canvas.draw_idle()


class _SelectorWidget(AxesWidget):

    def __init__(self, ax, onselect, useblit=False, button=None,
                 state_modifier_keys=None):
        super().__init__(ax)

        self.visible = True
        self.onselect = onselect
        self.useblit = useblit and self.canvas.supports_blit
        self.connect_default_events()

        self.state_modifier_keys = dict(move=' ', clear='escape',
                                        square='shift', center='control')
        self.state_modifier_keys.update(state_modifier_keys or {})

        self.background = None

        if isinstance(button, Integral):
            self.validButtons = [button]
        else:
            self.validButtons = button

        # Set to True when a selection is completed, otherwise is False
        self._selection_completed = False

        # will save the data (position at mouseclick)
        self._eventpress = None
        # will save the data (pos. at mouserelease)
        self._eventrelease = None
        self._prev_event = None
        self._state = set()
        self._default_state = set()

    eventpress = _api.deprecate_privatize_attribute("3.5")
    eventrelease = _api.deprecate_privatize_attribute("3.5")
    state = _api.deprecate_privatize_attribute("3.5")

    def set_active(self, active):
        super().set_active(active)
        if active:
            self.update_background(None)

    def update_background(self, event):
        """Force an update of the background."""
        # If you add a call to `ignore` here, you'll want to check edge case:
        # `release` can call a draw event even when `ignore` is True.
        if not self.useblit:
            return
        # Make sure that widget artists don't get accidentally included in the
        # background, by re-rendering the background if needed (and then
        # re-re-rendering the canvas with the visible widget artists).
        needs_redraw = any(artist.get_visible() for artist in self.artists)
        with ExitStack() as stack:
            if needs_redraw:
                for artist in self.artists:
                    stack.enter_context(artist._cm_set(visible=False))
                self.canvas.draw()
            self.background = self.canvas.copy_from_bbox(self.ax.bbox)
        if needs_redraw:
            for artist in self.artists:
                self.ax.draw_artist(artist)

    def connect_default_events(self):
        """Connect the major canvas events to methods."""
        self.connect_event('motion_notify_event', self.onmove)
        self.connect_event('button_press_event', self.press)
        self.connect_event('button_release_event', self.release)
        self.connect_event('draw_event', self.update_background)
        self.connect_event('key_press_event', self.on_key_press)
        self.connect_event('key_release_event', self.on_key_release)
        self.connect_event('scroll_event', self.on_scroll)

    def ignore(self, event):
        # docstring inherited
        if not self.active or not self.ax.get_visible():
            return True
        # If canvas was locked
        if not self.canvas.widgetlock.available(self):
            return True
        if not hasattr(event, 'button'):
            event.button = None
        # Only do rectangle selection if event was triggered
        # with a desired button
        if (self.validButtons is not None
                and event.button not in self.validButtons):
            return True
        # If no button was pressed yet ignore the event if it was out
        # of the axes
        if self._eventpress is None:
            return event.inaxes != self.ax
        # If a button was pressed, check if the release-button is the same.
        if event.button == self._eventpress.button:
            return False
        # If a button was pressed, check if the release-button is the same.
        return (event.inaxes != self.ax or
                event.button != self._eventpress.button)

    def update(self):
        """Draw using blit() or draw_idle(), depending on ``self.useblit``."""
        if not self.ax.get_visible() or self.ax.figure._cachedRenderer is None:
            return False
        if self.useblit:
            if self.background is not None:
                self.canvas.restore_region(self.background)
            else:
                self.update_background(None)
            for artist in self.artists:
                self.ax.draw_artist(artist)
            self.canvas.blit(self.ax.bbox)
        else:
            self.canvas.draw_idle()
        return False

    def _get_data(self, event):
        """Get the xdata and ydata for event, with limits."""
        if event.xdata is None:
            return None, None
        xdata = np.clip(event.xdata, *self.ax.get_xbound())
        ydata = np.clip(event.ydata, *self.ax.get_ybound())
        return xdata, ydata

    def _clean_event(self, event):
        """
        Preprocess an event:

        - Replace *event* by the previous event if *event* has no ``xdata``.
        - Clip ``xdata`` and ``ydata`` to the axes limits.
        - Update the previous event.
        """
        if event.xdata is None:
            event = self._prev_event
        else:
            event = copy.copy(event)
        event.xdata, event.ydata = self._get_data(event)
        self._prev_event = event
        return event

    def press(self, event):
        """Button press handler and validator."""
        if not self.ignore(event):
            event = self._clean_event(event)
            self._eventpress = event
            self._prev_event = event
            key = event.key or ''
            key = key.replace('ctrl', 'control')
            # move state is locked in on a button press
            if key == self.state_modifier_keys['move']:
                self._state.add('move')
            self._press(event)
            return True
        return False

    def _press(self, event):
        """Button press event handler."""

    def release(self, event):
        """Button release event handler and validator."""
        if not self.ignore(event) and self._eventpress:
            event = self._clean_event(event)
            self._eventrelease = event
            self._release(event)
            self._eventpress = None
            self._eventrelease = None
            self._state.discard('move')
            return True
        return False

    def _release(self, event):
        """Button release event handler."""

    def onmove(self, event):
        """Cursor move event handler and validator."""
        if not self.ignore(event) and self._eventpress:
            event = self._clean_event(event)
            self._onmove(event)
            return True
        return False

    def _onmove(self, event):
        """Cursor move event handler."""

    def on_scroll(self, event):
        """Mouse scroll event handler and validator."""
        if not self.ignore(event):
            self._on_scroll(event)

    def _on_scroll(self, event):
        """Mouse scroll event handler."""

    def on_key_press(self, event):
        """Key press event handler and validator for all selection widgets."""
        if self.active:
            key = event.key or ''
            key = key.replace('ctrl', 'control')
            if key == self.state_modifier_keys['clear']:
                self.clear()
                return
            for (state, modifier) in self.state_modifier_keys.items():
                if modifier in key:
                    self._state.add(state)
            self._on_key_press(event)

    def _on_key_press(self, event):
        """Key press event handler - for widget-specific key press actions."""

    def on_key_release(self, event):
        """Key release event handler and validator."""
        if self.active:
            key = event.key or ''
            for (state, modifier) in self.state_modifier_keys.items():
                if modifier in key:
                    self._state.discard(state)
            self._on_key_release(event)

    def _on_key_release(self, event):
        """Key release event handler."""

    def set_visible(self, visible):
        """Set the visibility of our artists."""
        self.visible = visible
        for artist in self.artists:
            artist.set_visible(visible)

    def clear(self):
        """Clear the selection and set the selector ready to make a new one."""
        self._selection_completed = False
        self.set_visible(False)
        self.update()

    @property
    def artists(self):
        """Tuple of the artists of the selector."""
        handles_artists = getattr(self, '_handles_artists', ())
        return (self._selection_artist,) + handles_artists

    def set_props(self, **props):
        """
        Set the properties of the selector artist. See the `props` argument
        in the selector docstring to know which properties are supported.
        """
        artist = self._selection_artist
        props = cbook.normalize_kwargs(props, artist)
        artist.set(**props)
        if self.useblit:
            self.update()
        self._props.update(props)

    def set_handle_props(self, **handle_props):
        """
        Set the properties of the handles selector artist. See the
        `handle_props` argument in the selector docstring to know which
        properties are supported.
        """
        if not hasattr(self, '_handles_artists'):
            raise NotImplementedError("This selector doesn't have handles.")

        artist = self._handles_artists[0]
        handle_props = cbook.normalize_kwargs(handle_props, artist)
        for handle in self._handles_artists:
            handle.set(**handle_props)
        if self.useblit:
            self.update()
        self._handle_props.update(handle_props)


class SpanSelector(_SelectorWidget):
    """
    Visually select a min/max range on a single axis and call a function with
    those values.

    To guarantee that the selector remains responsive, keep a reference to it.

    In order to turn off the SpanSelector, set ``span_selector.active`` to
    False.  To turn it back on, set it to True.

    Press and release events triggered at the same coordinates outside the
    selection will clear the selector, except when
    ``ignore_event_outside=True``.

    Parameters
    ----------
    ax : `matplotlib.axes.Axes`

    onselect : callable
        A callback function that is called after a release event and the
        selection is created, changed or removed.
        It must have the signature::

            def on_select(min: float, max: float) -> Any

    direction : {"horizontal", "vertical"}
        The direction along which to draw the span selector.

    minspan : float, default: 0
        If selection is less than or equal to *minspan*, the selection is
        removed (when already existing) or cancelled.

    useblit : bool, default: False
        If True, use the backend-dependent blitting features for faster
        canvas updates.

    props : dict, optional
        Dictionary of `matplotlib.patches.Patch` properties.
        Default:

            ``dict(facecolor='red', alpha=0.5)``

    onmove_callback : func(min, max), min/max are floats, default: None
        Called on mouse move while the span is being selected.

    span_stays : bool, default: False
        If True, the span stays visible after the mouse is released.
        Deprecated, use *interactive* instead.

    interactive : bool, default: False
        Whether to draw a set of handles that allow interaction with the
        widget after it is drawn.

    button : `.MouseButton` or list of `.MouseButton`, default: all buttons
        The mouse buttons which activate the span selector.

    handle_props : dict, default: None
        Properties of the handle lines at the edges of the span. Only used
        when *interactive* is True. See `matplotlib.lines.Line2D` for valid
        properties.

    grab_range : float, default: 10
        Distance in pixels within which the interactive tool handles can be
        activated.

    drag_from_anywhere : bool, default: False
        If `True`, the widget can be moved by clicking anywhere within
        its bounds.

    ignore_event_outside : bool, default: False
        If `True`, the event triggered outside the span selector will be
        ignored.

    Examples
    --------
    >>> import matplotlib.pyplot as plt
    >>> import matplotlib.widgets as mwidgets
    >>> fig, ax = plt.subplots()
    >>> ax.plot([1, 2, 3], [10, 50, 100])
    >>> def onselect(vmin, vmax):
    ...     print(vmin, vmax)
    >>> span = mwidgets.SpanSelector(ax, onselect, 'horizontal',
    ...                              props=dict(facecolor='blue', alpha=0.5))
    >>> fig.show()

    See also: :doc:`/gallery/widgets/span_selector`
    """

    @_api.rename_parameter("3.5", "rectprops", "props")
    @_api.rename_parameter("3.5", "span_stays", "interactive")
    def __init__(self, ax, onselect, direction, minspan=0, useblit=False,
                 props=None, onmove_callback=None, interactive=False,
                 button=None, handle_props=None, grab_range=10,
                 drag_from_anywhere=False, ignore_event_outside=False):

        super().__init__(ax, onselect, useblit=useblit, button=button)

        if props is None:
            props = dict(facecolor='red', alpha=0.5)

        props['animated'] = self.useblit

        self.direction = direction

        self.visible = True
        self._extents_on_press = None

        # self._pressv is deprecated and we don't use it internally anymore
        # but we maintain it until it is removed
        self._pressv = None

        self._props = props
        self.onmove_callback = onmove_callback
        self.minspan = minspan

        self.grab_range = grab_range
        self._interactive = interactive
        self._edge_handles = None
        self.drag_from_anywhere = drag_from_anywhere
        self.ignore_event_outside = ignore_event_outside

        # Reset canvas so that `new_axes` connects events.
        self.canvas = None
        self.new_axes(ax)

        # Setup handles
        self._handle_props = {
            'color': props.get('facecolor', 'r'),
            **cbook.normalize_kwargs(handle_props, Line2D)}

        if self._interactive:
            self._edge_order = ['min', 'max']
            self._setup_edge_handles(self._handle_props)

        self._active_handle = None

        # prev attribute is deprecated but we still need to maintain it
        self._prev = (0, 0)

    rect = _api.deprecated("3.5")(
        property(lambda self: self._selection_artist)
        )

    rectprops = _api.deprecated("3.5")(
        property(lambda self: self._props)
        )

    active_handle = _api.deprecate_privatize_attribute("3.5")

    pressv = _api.deprecate_privatize_attribute("3.5")

    span_stays = _api.deprecated("3.5")(
        property(lambda self: self._interactive)
        )

    prev = _api.deprecate_privatize_attribute("3.5")

    def new_axes(self, ax):
        """Set SpanSelector to operate on a new Axes."""
        self.ax = ax
        if self.canvas is not ax.figure.canvas:
            if self.canvas is not None:
                self.disconnect_events()

            self.canvas = ax.figure.canvas
            self.connect_default_events()

        # Reset
        self._selection_completed = False

        if self.direction == 'horizontal':
            trans = ax.get_xaxis_transform()
            w, h = 0, 1
        else:
            trans = ax.get_yaxis_transform()
            w, h = 1, 0
        rect_artist = Rectangle((0, 0), w, h,
                                transform=trans,
                                visible=False,
                                **self._props)

        self.ax.add_patch(rect_artist)
        self._selection_artist = rect_artist

    def _setup_edge_handles(self, props):
        # Define initial position using the axis bounds to keep the same bounds
        if self.direction == 'horizontal':
            positions = self.ax.get_xbound()
        else:
            positions = self.ax.get_ybound()
        self._edge_handles = ToolLineHandles(self.ax, positions,
                                             direction=self.direction,
                                             line_props=props,
                                             useblit=self.useblit)

    @property
    def _handles_artists(self):
        if self._edge_handles is not None:
            return self._edge_handles.artists
        else:
            return ()

    def _set_cursor(self, enabled):
        """Update the canvas cursor based on direction of the selector."""
        if enabled:
            cursor = (backend_tools.Cursors.RESIZE_HORIZONTAL
                      if self.direction == 'horizontal' else
                      backend_tools.Cursors.RESIZE_VERTICAL)
        else:
            cursor = backend_tools.Cursors.POINTER

        self.ax.figure.canvas.set_cursor(cursor)

    def connect_default_events(self):
        # docstring inherited
        super().connect_default_events()
        if getattr(self, '_interactive', False):
            self.connect_event('motion_notify_event', self._hover)

    def _press(self, event):
        """Button press event handler."""
        self._set_cursor(True)
        if self._interactive and self._selection_artist.get_visible():
            self._set_active_handle(event)
        else:
            self._active_handle = None

        if self._active_handle is None or not self._interactive:
            # Clear previous rectangle before drawing new rectangle.
            self.update()

        v = event.xdata if self.direction == 'horizontal' else event.ydata
        # self._pressv and self._prev are deprecated but we still need to
        # maintain them
        self._pressv = v
        self._prev = self._get_data(event)

        if self._active_handle is None and not self.ignore_event_outside:
            # when the press event outside the span, we initially set the
            # visibility to False and extents to (v, v)
            # update will be called when setting the extents
            self.visible = False
            self.extents = v, v
            # We need to set the visibility back, so the span selector will be
            # drawn when necessary (span width > 0)
            self.visible = True
        else:
            self.set_visible(True)

        return False

    @property
    def direction(self):
        """Direction of the span selector: 'vertical' or 'horizontal'."""
        return self._direction

    @direction.setter
    def direction(self, direction):
        """Set the direction of the span selector."""
        _api.check_in_list(['horizontal', 'vertical'], direction=direction)
        if hasattr(self, '_direction') and direction != self._direction:
            # remove previous artists
            self._selection_artist.remove()
            if self._interactive:
                self._edge_handles.remove()
            self._direction = direction
            self.new_axes(self.ax)
            if self._interactive:
                self._setup_edge_handles(self._handle_props)
        else:
            self._direction = direction

    def _release(self, event):
        """Button release event handler."""
        self._set_cursor(False)
        # self._pressv is deprecated but we still need to maintain it
        self._pressv = None

        if not self._interactive:
            self._selection_artist.set_visible(False)

        if (self._active_handle is None and self._selection_completed and
                self.ignore_event_outside):
            return

        vmin, vmax = self.extents
        span = vmax - vmin

        if span <= self.minspan:
            # Remove span and set self._selection_completed = False
            self.set_visible(False)
            if self._selection_completed:
                # Call onselect, only when the span is already existing
                self.onselect(vmin, vmax)
            self._selection_completed = False
        else:
            self.onselect(vmin, vmax)
            self._selection_completed = True

        self.update()

        self._active_handle = None

        return False

    def _hover(self, event):
        """Update the canvas cursor if it's over a handle."""
        if self.ignore(event):
            return

        if self._active_handle is not None or not self._selection_completed:
            # Do nothing if button is pressed and a handle is active, which may
            # occur with drag_from_anywhere=True.
            # Do nothing if selection is not completed, which occurs when
            # a selector has been cleared
            return

        _, e_dist = self._edge_handles.closest(event.x, event.y)
        self._set_cursor(e_dist <= self.grab_range)

    def _onmove(self, event):
        """Motion notify event handler."""

        # self._prev are deprecated but we still need to maintain it
        self._prev = self._get_data(event)

        v = event.xdata if self.direction == 'horizontal' else event.ydata
        if self.direction == 'horizontal':
            vpress = self._eventpress.xdata
        else:
            vpress = self._eventpress.ydata

        # move existing span
        # When "dragging from anywhere", `self._active_handle` is set to 'C'
        # (match notation used in the RectangleSelector)
        if self._active_handle == 'C' and self._extents_on_press is not None:
            vmin, vmax = self._extents_on_press
            dv = v - vpress
            vmin += dv
            vmax += dv

        # resize an existing shape
        elif self._active_handle and self._active_handle != 'C':
            vmin, vmax = self._extents_on_press
            if self._active_handle == 'min':
                vmin = v
            else:
                vmax = v
        # new shape
        else:
            # Don't create a new span if there is already one when
            # ignore_event_outside=True
            if self.ignore_event_outside and self._selection_completed:
                return
            vmin, vmax = vpress, v
            if vmin > vmax:
                vmin, vmax = vmax, vmin

        self.extents = vmin, vmax

        if self.onmove_callback is not None:
            self.onmove_callback(vmin, vmax)

        return False

    def _draw_shape(self, vmin, vmax):
        if vmin > vmax:
            vmin, vmax = vmax, vmin
        if self.direction == 'horizontal':
            self._selection_artist.set_x(vmin)
            self._selection_artist.set_width(vmax - vmin)
        else:
            self._selection_artist.set_y(vmin)
            self._selection_artist.set_height(vmax - vmin)

    def _set_active_handle(self, event):
        """Set active handle based on the location of the mouse event."""
        # Note: event.xdata/ydata in data coordinates, event.x/y in pixels
        e_idx, e_dist = self._edge_handles.closest(event.x, event.y)

        # Prioritise center handle over other handles
        # Use 'C' to match the notation used in the RectangleSelector
        if 'move' in self._state:
            self._active_handle = 'C'
        elif e_dist > self.grab_range:
            # Not close to any handles
            self._active_handle = None
            if self.drag_from_anywhere and self._contains(event):
                # Check if we've clicked inside the region
                self._active_handle = 'C'
                self._extents_on_press = self.extents
            else:
                self._active_handle = None
                return
        else:
            # Closest to an edge handle
            self._active_handle = self._edge_order[e_idx]

        # Save coordinates of rectangle at the start of handle movement.
        self._extents_on_press = self.extents

    def _contains(self, event):
        """Return True if event is within the patch."""
        return self._selection_artist.contains(event, radius=0)[0]

    @property
    def extents(self):
        """Return extents of the span selector."""
        if self.direction == 'horizontal':
            vmin = self._selection_artist.get_x()
            vmax = vmin + self._selection_artist.get_width()
        else:
            vmin = self._selection_artist.get_y()
            vmax = vmin + self._selection_artist.get_height()
        return vmin, vmax

    @extents.setter
    def extents(self, extents):
        # Update displayed shape
        self._draw_shape(*extents)
        if self._interactive:
            # Update displayed handles
            self._edge_handles.set_data(self.extents)
        self.set_visible(self.visible)
        self.update()


class ToolLineHandles:
    """
    Control handles for canvas tools.

    Parameters
    ----------
    ax : `matplotlib.axes.Axes`
        Matplotlib axes where tool handles are displayed.
    positions : 1D array
        Positions of handles in data coordinates.
    direction : {"horizontal", "vertical"}
        Direction of handles, either 'vertical' or 'horizontal'
    line_props : dict, optional
        Additional line properties. See `matplotlib.lines.Line2D`.
    useblit : bool, default: True
        Whether to use blitting for faster drawing (if supported by the
        backend).
    """

    def __init__(self, ax, positions, direction, line_props=None,
                 useblit=True):
        self.ax = ax

        _api.check_in_list(['horizontal', 'vertical'], direction=direction)
        self._direction = direction

        if line_props is None:
            line_props = {}
        line_props.update({'visible': False, 'animated': useblit})

        line_fun = ax.axvline if self.direction == 'horizontal' else ax.axhline

        self._artists = [line_fun(p, **line_props) for p in positions]

    @property
    def artists(self):
        return tuple(self._artists)

    @property
    def positions(self):
        """Positions of the handle in data coordinates."""
        method = 'get_xdata' if self.direction == 'horizontal' else 'get_ydata'
        return [getattr(line, method)()[0] for line in self.artists]

    @property
    def direction(self):
        """Direction of the handle: 'vertical' or 'horizontal'."""
        return self._direction

    def set_data(self, positions):
        """
        Set x or y positions of handles, depending if the lines are vertical
        of horizontal.

        Parameters
        ----------
        positions : tuple of length 2
            Set the positions of the handle in data coordinates
        """
        method = 'set_xdata' if self.direction == 'horizontal' else 'set_ydata'
        for line, p in zip(self.artists, positions):
            getattr(line, method)([p, p])

    def set_visible(self, value):
        """Set the visibility state of the handles artist."""
        for artist in self.artists:
            artist.set_visible(value)

    def set_animated(self, value):
        """Set the animated state of the handles artist."""
        for artist in self.artists:
            artist.set_animated(value)

    def remove(self):
        """Remove the handles artist from the figure."""
        for artist in self._artists:
            artist.remove()

    def closest(self, x, y):
        """
        Return index and pixel distance to closest handle.

        Parameters
        ----------
        x, y : float
            x, y position from which the distance will be calculated to
            determinate the closest handle

        Returns
        -------
        index, distance : index of the handle and its distance from
            position x, y
        """
        if self.direction == 'horizontal':
            p_pts = np.array([
                self.ax.transData.transform((p, 0))[0] for p in self.positions
                ])
            dist = abs(p_pts - x)
        else:
            p_pts = np.array([
                self.ax.transData.transform((0, p))[1] for p in self.positions
                ])
            dist = abs(p_pts - y)
        index = np.argmin(dist)
        return index, dist[index]


class ToolHandles:
    """
    Control handles for canvas tools.

    Parameters
    ----------
    ax : `matplotlib.axes.Axes`
        Matplotlib axes where tool handles are displayed.
    x, y : 1D arrays
        Coordinates of control handles.
    marker : str, default: 'o'
        Shape of marker used to display handle. See `matplotlib.pyplot.plot`.
    marker_props : dict, optional
        Additional marker properties. See `matplotlib.lines.Line2D`.
    useblit : bool, default: True
        Whether to use blitting for faster drawing (if supported by the
        backend).
    """

    def __init__(self, ax, x, y, marker='o', marker_props=None, useblit=True):
        self.ax = ax
        props = {'marker': marker, 'markersize': 7, 'markerfacecolor': 'w',
                 'linestyle': 'none', 'alpha': 0.5, 'visible': False,
                 'label': '_nolegend_',
                 **cbook.normalize_kwargs(marker_props, Line2D._alias_map)}
        self._markers = Line2D(x, y, animated=useblit, **props)
        self.ax.add_line(self._markers)

    @property
    def x(self):
        return self._markers.get_xdata()

    @property
    def y(self):
        return self._markers.get_ydata()

    @property
    def artists(self):
        return (self._markers, )

    def set_data(self, pts, y=None):
        """Set x and y positions of handles."""
        if y is not None:
            x = pts
            pts = np.array([x, y])
        self._markers.set_data(pts)

    def set_visible(self, val):
        self._markers.set_visible(val)

    def set_animated(self, val):
        self._markers.set_animated(val)

    def closest(self, x, y):
        """Return index and pixel distance to closest index."""
        pts = np.column_stack([self.x, self.y])
        # Transform data coordinates to pixel coordinates.
        pts = self.ax.transData.transform(pts)
        diff = pts - [x, y]
        dist = np.hypot(*diff.T)
        min_index = np.argmin(dist)
        return min_index, dist[min_index]


_RECTANGLESELECTOR_PARAMETERS_DOCSTRING = \
    r"""
    Parameters
    ----------
    ax : `~matplotlib.axes.Axes`
        The parent axes for the widget.

    onselect : function
        A callback function that is called after a release event and the
        selection is created, changed or removed.
        It must have the signature::

            def onselect(eclick: MouseEvent, erelease: MouseEvent)

        where *eclick* and *erelease* are the mouse click and release
        `.MouseEvent`\s that start and complete the selection.

    minspanx : float, default: 0
        Selections with an x-span less than or equal to *minspanx* are removed
        (when already existing) or cancelled.

    minspany : float, default: 0
        Selections with an y-span less than or equal to *minspanx* are removed
        (when already existing) or cancelled.

    useblit : bool, default: False
        Whether to use blitting for faster drawing (if supported by the
        backend).

    props : dict, optional
        Properties with which the __ARTIST_NAME__ is drawn. See
        `matplotlib.patches.Patch` for valid properties.
        Default:

        ``dict(facecolor='red', edgecolor='black', alpha=0.2, fill=True)``

    spancoords : {"data", "pixels"}, default: "data"
        Whether to interpret *minspanx* and *minspany* in data or in pixel
        coordinates.

    button : `.MouseButton`, list of `.MouseButton`, default: all buttons
        Button(s) that trigger rectangle selection.

    grab_range : float, default: 10
        Distance in pixels within which the interactive tool handles can be
        activated.

    handle_props : dict, optional
        Properties with which the interactive handles (marker artists) are
        drawn. See the marker arguments in `matplotlib.lines.Line2D` for valid
        properties.  Default values are defined in ``mpl.rcParams`` except for
        the default value of ``markeredgecolor`` which will be the same as the
        ``edgecolor`` property in *props*.

    interactive : bool, default: False
        Whether to draw a set of handles that allow interaction with the
        widget after it is drawn.

    state_modifier_keys : dict, optional
        Keyboard modifiers which affect the widget's behavior.  Values
        amend the defaults.

        - "move": Move the existing shape, default: no modifier.
        - "clear": Clear the current shape, default: "escape".
        - "square": Make the shape square, default: "shift".
        - "center": Make the initial point the center of the shape,
          default: "ctrl".

        "square" and "center" can be combined.

    drag_from_anywhere : bool, default: False
        If `True`, the widget can be moved by clicking anywhere within
        its bounds.

    ignore_event_outside : bool, default: False
        If `True`, the event triggered outside the span selector will be
        ignored.

    """


@docstring.Substitution(_RECTANGLESELECTOR_PARAMETERS_DOCSTRING.replace(
    '__ARTIST_NAME__', 'rectangle'))
class RectangleSelector(_SelectorWidget):
    """
    Select a rectangular region of an axes.

    For the cursor to remain responsive you must keep a reference to it.

    Press and release events triggered at the same coordinates outside the
    selection will clear the selector, except when
    ``ignore_event_outside=True``.

    %s

    Examples
    --------
    >>> import matplotlib.pyplot as plt
    >>> import matplotlib.widgets as mwidgets
    >>> fig, ax = plt.subplots()
    >>> ax.plot([1, 2, 3], [10, 50, 100])
    >>> def onselect(eclick, erelease):
    ...     print(eclick.xdata, eclick.ydata)
    ...     print(erelease.xdata, erelease.ydata)
    >>> props = dict(facecolor='blue', alpha=0.5)
    >>> rect = mwidgets.RectangleSelector(ax, onselect, interactive=True,
                                          props=props)
    >>> fig.show()

    See also: :doc:`/gallery/widgets/rectangle_selector`
    """

    _shape_klass = Rectangle

    @_api.rename_parameter("3.5", "maxdist", "grab_range")
    @_api.rename_parameter("3.5", "marker_props", "handle_props")
    @_api.rename_parameter("3.5", "rectprops", "props")
    @_api.delete_parameter("3.5", "drawtype")
    @_api.delete_parameter("3.5", "lineprops")
    def __init__(self, ax, onselect, drawtype='box',
                 minspanx=0, minspany=0, useblit=False,
                 lineprops=None, props=None, spancoords='data',
                 button=None, grab_range=10, handle_props=None,
                 interactive=False, state_modifier_keys=None,
                 drag_from_anywhere=False, ignore_event_outside=False):
        super().__init__(ax, onselect, useblit=useblit, button=button,
                         state_modifier_keys=state_modifier_keys)

        self.visible = True
        self._interactive = interactive
        self.drag_from_anywhere = drag_from_anywhere
        self.ignore_event_outside = ignore_event_outside

        if drawtype == 'none':  # draw a line but make it invisible
            _api.warn_deprecated(
                "3.5", message="Support for drawtype='none' is deprecated "
                               "since %(since)s and will be removed "
                               "%(removal)s."
                               "Use props=dict(visible=False) instead.")
            drawtype = 'line'
            self.visible = False

        if drawtype == 'box':
            if props is None:
                props = dict(facecolor='red', edgecolor='black',
                             alpha=0.2, fill=True)
            props['animated'] = self.useblit
            self.visible = props.pop('visible', self.visible)
            self._props = props
            to_draw = self._shape_klass((0, 0), 0, 1, visible=False,
                                        **self._props)
            self.ax.add_patch(to_draw)
        if drawtype == 'line':
            _api.warn_deprecated(
                "3.5", message="Support for drawtype='line' is deprecated "
                               "since %(since)s and will be removed "
                               "%(removal)s.")
            if lineprops is None:
                lineprops = dict(color='black', linestyle='-',
                                 linewidth=2, alpha=0.5)
            lineprops['animated'] = self.useblit
            self._props = lineprops
            to_draw = Line2D([0, 0], [0, 0], visible=False, **self._props)
            self.ax.add_line(to_draw)

        self._selection_artist = to_draw

        self.minspanx = minspanx
        self.minspany = minspany

        _api.check_in_list(['data', 'pixels'], spancoords=spancoords)
        self.spancoords = spancoords
        self._drawtype = drawtype

        self.grab_range = grab_range

        if self._interactive:
            self._handle_props = {
                'markeredgecolor': (self._props or {}).get(
                    'edgecolor', 'black'),
                **cbook.normalize_kwargs(handle_props, Line2D)}

            self._corner_order = ['SW', 'SE', 'NE', 'NW']
            xc, yc = self.corners
            self._corner_handles = ToolHandles(self.ax, xc, yc,
                                               marker_props=self._handle_props,
                                               useblit=self.useblit)

            self._edge_order = ['W', 'S', 'E', 'N']
            xe, ye = self.edge_centers
            self._edge_handles = ToolHandles(self.ax, xe, ye, marker='s',
                                             marker_props=self._handle_props,
                                             useblit=self.useblit)

            xc, yc = self.center
            self._center_handle = ToolHandles(self.ax, [xc], [yc], marker='s',
                                              marker_props=self._handle_props,
                                              useblit=self.useblit)

            self._active_handle = None

        self._extents_on_press = None

    to_draw = _api.deprecated("3.5")(
        property(lambda self: self._selection_artist)
        )

    drawtype = _api.deprecate_privatize_attribute("3.5")

    active_handle = _api.deprecate_privatize_attribute("3.5")

    interactive = _api.deprecate_privatize_attribute("3.5")

    maxdist = _api.deprecated("3.5", name="maxdist", alternative="grab_range")(
        property(lambda self: self.grab_range,
                 lambda self, value: setattr(self, "grab_range", value)))

    @property
    def _handles_artists(self):
        return (*self._center_handle.artists, *self._corner_handles.artists,
                *self._edge_handles.artists)

    def _press(self, event):
        """Button press event handler."""
        # make the drawn box/line visible get the click-coordinates,
        # button, ...
        if self._interactive and self._selection_artist.get_visible():
            self._set_active_handle(event)
            self._extents_on_press = self.extents
        else:
            self._active_handle = None

        if self._active_handle is None or not self._interactive:
            # Clear previous rectangle before drawing new rectangle.
            self.update()

        if self._active_handle is None and not self.ignore_event_outside:
            x = event.xdata
            y = event.ydata
            self.visible = False
            self.extents = x, x, y, y
            self.visible = True
        else:
            self.set_visible(True)

        return False

    def _release(self, event):
        """Button release event handler."""
        if not self._interactive:
            self._selection_artist.set_visible(False)

        if (self._active_handle is None and self._selection_completed and
                self.ignore_event_outside):
            return

        # update the eventpress and eventrelease with the resulting extents
        x0, x1, y0, y1 = self.extents
        self._eventpress.xdata = x0
        self._eventpress.ydata = y0
        xy0 = self.ax.transData.transform([x0, y0])
        self._eventpress.x, self._eventpress.y = xy0

        self._eventrelease.xdata = x1
        self._eventrelease.ydata = y1
        xy1 = self.ax.transData.transform([x1, y1])
        self._eventrelease.x, self._eventrelease.y = xy1

        # calculate dimensions of box or line
        if self.spancoords == 'data':
            spanx = abs(self._eventpress.xdata - self._eventrelease.xdata)
            spany = abs(self._eventpress.ydata - self._eventrelease.ydata)
        elif self.spancoords == 'pixels':
            spanx = abs(self._eventpress.x - self._eventrelease.x)
            spany = abs(self._eventpress.y - self._eventrelease.y)
        else:
            _api.check_in_list(['data', 'pixels'],
                               spancoords=self.spancoords)
        # check if drawn distance (if it exists) is not too small in
        # either x or y-direction
        minspanxy = (spanx <= self.minspanx or spany <= self.minspany)
        if (self._drawtype != 'none' and minspanxy):
            for artist in self.artists:
                artist.set_visible(False)
            if self._selection_completed:
                # Call onselect, only when the selection is already existing
                self.onselect(self._eventpress, self._eventrelease)
            self._selection_completed = False
        else:
            self.onselect(self._eventpress, self._eventrelease)
            self._selection_completed = True

        self.update()
        self._active_handle = None
        self._extents_on_press = None

        return False

    def _onmove(self, event):
        """Motion notify event handler."""

        state = self._state | self._default_state
        # resize an existing shape
        if self._active_handle and self._active_handle != 'C':
            x0, x1, y0, y1 = self._extents_on_press
            size_on_press = [x1 - x0, y1 - y0]
            center = [x0 + size_on_press[0] / 2, y0 + size_on_press[1] / 2]
            dx = event.xdata - self._eventpress.xdata
            dy = event.ydata - self._eventpress.ydata

            # change sign of relative changes to simplify calculation
            # Switch variables so that only x1 and/or y1 are updated on move
            x_factor = y_factor = 1
            if 'W' in self._active_handle:
                x_factor *= -1
                dx *= x_factor
                x0 = x1
            if 'S' in self._active_handle:
                y_factor *= -1
                dy *= y_factor
                y0 = y1

            # Keeping the center fixed
            if 'center' in state:
                if 'square' in state:
                    # Force the same change in dx and dy
                    if self._active_handle in ['E', 'W']:
                        # using E, W handle we need to update dy accordingly
                        dy = dx
                    elif self._active_handle in ['S', 'N']:
                        # using S, N handle, we need to update dx accordingly
                        dx = dy
                    else:
                        dx = dy = max(dx, dy, key=abs)

                # new half-width and half-height
                hw = size_on_press[0] / 2 + dx
                hh = size_on_press[1] / 2 + dy

                if 'square' not in state:
                    # cancel changes in perpendicular direction
                    if self._active_handle in ['E', 'W']:
                        hh = size_on_press[1] / 2
                    if self._active_handle in ['N', 'S']:
                        hw = size_on_press[0] / 2

                x0, x1, y0, y1 = (center[0] - hw, center[0] + hw,
                                  center[1] - hh, center[1] + hh)

            else:
                # Keeping the opposite corner/edge fixed
                if 'square' in state:
                    dx = dy = max(dx, dy, key=abs)
                    x1 = x0 + x_factor * (dx + size_on_press[0])
                    y1 = y0 + y_factor * (dy + size_on_press[1])
                else:
                    if self._active_handle in ['E', 'W'] + self._corner_order:
                        x1 = event.xdata
                    if self._active_handle in ['N', 'S'] + self._corner_order:
                        y1 = event.ydata

        # move existing shape
        elif (self._active_handle == 'C' or
              (self.drag_from_anywhere and self._contains(event)) and
              self._extents_on_press is not None):
            x0, x1, y0, y1 = self._extents_on_press
            dx = event.xdata - self._eventpress.xdata
            dy = event.ydata - self._eventpress.ydata
            x0 += dx
            x1 += dx
            y0 += dy
            y1 += dy

        # new shape
        else:
            # Don't create a new rectangle if there is already one when
            # ignore_event_outside=True
            if self.ignore_event_outside and self._selection_completed:
                return
            center = [self._eventpress.xdata, self._eventpress.ydata]
            center_pix = [self._eventpress.x, self._eventpress.y]
            dx = (event.xdata - center[0]) / 2.
            dy = (event.ydata - center[1]) / 2.

            # square shape
            if 'square' in state:
                dx_pix = abs(event.x - center_pix[0])
                dy_pix = abs(event.y - center_pix[1])
                if not dx_pix:
                    return
                maxd = max(abs(dx_pix), abs(dy_pix))
                if abs(dx_pix) < maxd:
                    dx *= maxd / (abs(dx_pix) + 1e-6)
                if abs(dy_pix) < maxd:
                    dy *= maxd / (abs(dy_pix) + 1e-6)

            # from center
            if 'center' in state:
                dx *= 2
                dy *= 2

            # from corner
            else:
                center[0] += dx
                center[1] += dy

            x0, x1, y0, y1 = (center[0] - dx, center[0] + dx,
                              center[1] - dy, center[1] + dy)

        self.extents = x0, x1, y0, y1

    @property
    def _rect_bbox(self):
        if self._drawtype == 'box':
            x0 = self._selection_artist.get_x()
            y0 = self._selection_artist.get_y()
            width = self._selection_artist.get_width()
            height = self._selection_artist.get_height()
            return x0, y0, width, height
        else:
            x, y = self._selection_artist.get_data()
            x0, x1 = min(x), max(x)
            y0, y1 = min(y), max(y)
            return x0, y0, x1 - x0, y1 - y0

    @property
    def corners(self):
        """Corners of rectangle from lower left, moving clockwise."""
        x0, y0, width, height = self._rect_bbox
        xc = x0, x0 + width, x0 + width, x0
        yc = y0, y0, y0 + height, y0 + height
        return xc, yc

    @property
    def edge_centers(self):
        """Midpoint of rectangle edges from left, moving anti-clockwise."""
        x0, y0, width, height = self._rect_bbox
        w = width / 2.
        h = height / 2.
        xe = x0, x0 + w, x0 + width, x0 + w
        ye = y0 + h, y0, y0 + h, y0 + height
        return xe, ye

    @property
    def center(self):
        """Center of rectangle."""
        x0, y0, width, height = self._rect_bbox
        return x0 + width / 2., y0 + height / 2.

    @property
    def extents(self):
        """Return (xmin, xmax, ymin, ymax)."""
        x0, y0, width, height = self._rect_bbox
        xmin, xmax = sorted([x0, x0 + width])
        ymin, ymax = sorted([y0, y0 + height])
        return xmin, xmax, ymin, ymax

    @extents.setter
    def extents(self, extents):
        # Update displayed shape
        self._draw_shape(extents)
        if self._interactive:
            # Update displayed handles
            self._corner_handles.set_data(*self.corners)
            self._edge_handles.set_data(*self.edge_centers)
            self._center_handle.set_data(*self.center)
        self.set_visible(self.visible)
        self.update()

    draw_shape = _api.deprecate_privatize_attribute('3.5')

    def _draw_shape(self, extents):
        x0, x1, y0, y1 = extents
        xmin, xmax = sorted([x0, x1])
        ymin, ymax = sorted([y0, y1])
        xlim = sorted(self.ax.get_xlim())
        ylim = sorted(self.ax.get_ylim())

        xmin = max(xlim[0], xmin)
        ymin = max(ylim[0], ymin)
        xmax = min(xmax, xlim[1])
        ymax = min(ymax, ylim[1])

        if self._drawtype == 'box':
            self._selection_artist.set_x(xmin)
            self._selection_artist.set_y(ymin)
            self._selection_artist.set_width(xmax - xmin)
            self._selection_artist.set_height(ymax - ymin)

        elif self._drawtype == 'line':
            self._selection_artist.set_data([xmin, xmax], [ymin, ymax])

    def _set_active_handle(self, event):
        """Set active handle based on the location of the mouse event."""
        # Note: event.xdata/ydata in data coordinates, event.x/y in pixels
        c_idx, c_dist = self._corner_handles.closest(event.x, event.y)
        e_idx, e_dist = self._edge_handles.closest(event.x, event.y)
        m_idx, m_dist = self._center_handle.closest(event.x, event.y)

        if 'move' in self._state:
            self._active_handle = 'C'
        # Set active handle as closest handle, if mouse click is close enough.
        elif m_dist < self.grab_range * 2:
            # Prioritise center handle over other handles
            self._active_handle = 'C'
        elif (c_dist > self.grab_range and
                  e_dist > self.grab_range):
            # Not close to any handles
            if self.drag_from_anywhere and self._contains(event):
                # Check if we've clicked inside the region
                self._active_handle = 'C'
            else:
                self._active_handle = None
                return
        elif c_dist < e_dist:
            # Closest to a corner handle
            self._active_handle = self._corner_order[c_idx]
        else:
            # Closest to an edge handle
            self._active_handle = self._edge_order[e_idx]

    def _contains(self, event):
        """Return True if event is within the patch."""
        return self._selection_artist.contains(event, radius=0)[0]

    @property
    def geometry(self):
        """
        Return an array of shape (2, 5) containing the
        x (``RectangleSelector.geometry[1, :]``) and
        y (``RectangleSelector.geometry[0, :]``) coordinates
        of the four corners of the rectangle starting and ending
        in the top left corner.
        """
        if hasattr(self._selection_artist, 'get_verts'):
            xfm = self.ax.transData.inverted()
            y, x = xfm.transform(self._selection_artist.get_verts()).T
            return np.array([x, y])
        else:
            return np.array(self._selection_artist.get_data())


@docstring.Substitution(_RECTANGLESELECTOR_PARAMETERS_DOCSTRING.replace(
    '__ARTIST_NAME__', 'ellipse'))
class EllipseSelector(RectangleSelector):
    """
    Select an elliptical region of an axes.

    For the cursor to remain responsive you must keep a reference to it.

    Press and release events triggered at the same coordinates outside the
    selection will clear the selector, except when
    ``ignore_event_outside=True``.

    %s

    Examples
    --------
    :doc:`/gallery/widgets/rectangle_selector`
    """

    _shape_klass = Ellipse
    draw_shape = _api.deprecate_privatize_attribute('3.5')

    def _draw_shape(self, extents):
        x0, x1, y0, y1 = extents
        xmin, xmax = sorted([x0, x1])
        ymin, ymax = sorted([y0, y1])
        center = [x0 + (x1 - x0) / 2., y0 + (y1 - y0) / 2.]
        a = (xmax - xmin) / 2.
        b = (ymax - ymin) / 2.

        if self._drawtype == 'box':
            self._selection_artist.center = center
            self._selection_artist.width = 2 * a
            self._selection_artist.height = 2 * b
        else:
            rad = np.deg2rad(np.arange(31) * 12)
            x = a * np.cos(rad) + center[0]
            y = b * np.sin(rad) + center[1]
            self._selection_artist.set_data(x, y)

    @property
    def _rect_bbox(self):
        if self._drawtype == 'box':
            x, y = self._selection_artist.center
            width = self._selection_artist.width
            height = self._selection_artist.height
            return x - width / 2., y - height / 2., width, height
        else:
            x, y = self._selection_artist.get_data()
            x0, x1 = min(x), max(x)
            y0, y1 = min(y), max(y)
            return x0, y0, x1 - x0, y1 - y0


class LassoSelector(_SelectorWidget):
    """
    Selection curve of an arbitrary shape.

    For the selector to remain responsive you must keep a reference to it.

    The selected path can be used in conjunction with `~.Path.contains_point`
    to select data points from an image.

    In contrast to `Lasso`, `LassoSelector` is written with an interface
    similar to `RectangleSelector` and `SpanSelector`, and will continue to
    interact with the axes until disconnected.

    Example usage::

        ax = plt.subplot()
        ax.plot(x, y)

        def onselect(verts):
            print(verts)
        lasso = LassoSelector(ax, onselect)

    Parameters
    ----------
    ax : `~matplotlib.axes.Axes`
        The parent axes for the widget.
    onselect : function
        Whenever the lasso is released, the *onselect* function is called and
        passed the vertices of the selected path.
    useblit : bool, default: True
        Whether to use blitting for faster drawing (if supported by the
        backend).
    props : dict, optional
        Properties with which the line is drawn, see `matplotlib.lines.Line2D`
        for valid properties. Default values are defined in ``mpl.rcParams``.
    button : `.MouseButton` or list of `.MouseButton`, optional
        The mouse buttons used for rectangle selection.  Default is ``None``,
        which corresponds to all buttons.
    """

    @_api.rename_parameter("3.5", "lineprops", "props")
    def __init__(self, ax, onselect=None, useblit=True, props=None,
                 button=None):
        super().__init__(ax, onselect, useblit=useblit, button=button)
        self.verts = None
        if props is None:
            props = dict()
        # self.useblit may be != useblit, if the canvas doesn't support blit.
        props.update(animated=self.useblit, visible=False)
        line = Line2D([], [], **props)
        self.ax.add_line(line)
        self._selection_artist = line

    @_api.deprecated("3.5", alternative="press")
    def onpress(self, event):
        self.press(event)

    def _press(self, event):
        self.verts = [self._get_data(event)]
        self._selection_artist.set_visible(True)

    @_api.deprecated("3.5", alternative="release")
    def onrelease(self, event):
        self.release(event)

    def _release(self, event):
        if self.verts is not None:
            self.verts.append(self._get_data(event))
            self.onselect(self.verts)
        self._selection_artist.set_data([[], []])
        self._selection_artist.set_visible(False)
        self.verts = None

    def _onmove(self, event):
        if self.verts is None:
            return
        self.verts.append(self._get_data(event))
        self._selection_artist.set_data(list(zip(*self.verts)))

        self.update()


class PolygonSelector(_SelectorWidget):
    """
    Select a polygon region of an axes.

    Place vertices with each mouse click, and make the selection by completing
    the polygon (clicking on the first vertex). Once drawn individual vertices
    can be moved by clicking and dragging with the left mouse button, or
    removed by clicking the right mouse button.

    In addition, the following modifier keys can be used:

    - Hold *ctrl* and click and drag a vertex to reposition it before the
      polygon has been completed.
    - Hold the *shift* key and click and drag anywhere in the axes to move
      all vertices.
    - Press the *esc* key to start a new polygon.

    For the selector to remain responsive you must keep a reference to it.

    Parameters
    ----------
    ax : `~matplotlib.axes.Axes`
        The parent axes for the widget.

    onselect : function
        When a polygon is completed or modified after completion,
        the *onselect* function is called and passed a list of the vertices as
        ``(xdata, ydata)`` tuples.

    useblit : bool, default: False
        Whether to use blitting for faster drawing (if supported by the
        backend).

    props : dict, optional
        Properties with which the line is drawn, see `matplotlib.lines.Line2D`
        for valid properties.
        Default:

            ``dict(color='k', linestyle='-', linewidth=2, alpha=0.5)``

    handle_props : dict, optional
        Artist properties for the markers drawn at the vertices of the polygon.
        See the marker arguments in `matplotlib.lines.Line2D` for valid
        properties.  Default values are defined in ``mpl.rcParams`` except for
        the default value of ``markeredgecolor`` which will be the same as the
        ``color`` property in *props*.

    grab_range : float, default: 10
        A vertex is selected (to complete the polygon or to move a vertex) if
        the mouse click is within *grab_range* pixels of the vertex.

    Examples
    --------
    :doc:`/gallery/widgets/polygon_selector_demo`

    Notes
    -----
    If only one point remains after removing points, the selector reverts to an
    incomplete state and you can start drawing a new polygon from the existing
    point.
    """

    @_api.rename_parameter("3.5", "lineprops", "props")
    @_api.rename_parameter("3.5", "markerprops", "handle_props")
    @_api.rename_parameter("3.5", "vertex_select_radius", "grab_range")
    def __init__(self, ax, onselect, useblit=False,
                 props=None, handle_props=None, grab_range=10):
        # The state modifiers 'move', 'square', and 'center' are expected by
        # _SelectorWidget but are not supported by PolygonSelector
        # Note: could not use the existing 'move' state modifier in-place of
        # 'move_all' because _SelectorWidget automatically discards 'move'
        # from the state on button release.
        state_modifier_keys = dict(clear='escape', move_vertex='control',
                                   move_all='shift', move='not-applicable',
                                   square='not-applicable',
                                   center='not-applicable')
        super().__init__(ax, onselect, useblit=useblit,
                         state_modifier_keys=state_modifier_keys)

        self._xs, self._ys = [0], [0]

        if props is None:
            props = dict(color='k', linestyle='-', linewidth=2, alpha=0.5)
        props['animated'] = self.useblit
        self._props = props
        line = Line2D(self._xs, self._ys, **self._props)
        self.ax.add_line(line)
        self._selection_artist = line

        if handle_props is None:
            handle_props = dict(markeredgecolor='k',
                                markerfacecolor=self._props.get('color', 'k'))
        self._handle_props = handle_props
        self._polygon_handles = ToolHandles(self.ax, self._xs, self._ys,
                                            useblit=self.useblit,
                                            marker_props=self._handle_props)

        self._active_handle_idx = -1
        self.grab_range = grab_range

        self.set_visible(True)

    line = _api.deprecated("3.5")(
        property(lambda self: self._selection_artist)
        )

    vertex_select_radius = _api.deprecated("3.5", name="vertex_select_radius",
                                           alternative="grab_range")(
        property(lambda self: self.grab_range,
                 lambda self, value: setattr(self, "grab_range", value))
        )

    @property
    def _nverts(self):
        return len(self._xs)

    @property
    def _handles_artists(self):
        return self._polygon_handles.artists

    def _remove_vertex(self, i):
        """Remove vertex with index i."""
        if (self._nverts > 2 and
                self._selection_completed and
                i in (0, self._nverts - 1)):
            # If selecting the first or final vertex, remove both first and
            # last vertex as they are the same for a closed polygon
            self._xs.pop(0)
            self._ys.pop(0)
            self._xs.pop(-1)
            self._ys.pop(-1)
            # Close the polygon again by appending the new first vertex to the
            # end
            self._xs.append(self._xs[0])
            self._ys.append(self._ys[0])
        else:
            self._xs.pop(i)
            self._ys.pop(i)
        if self._nverts <= 2:
            # If only one point left, return to incomplete state to let user
            # start drawing again
            self._selection_completed = False

    def _press(self, event):
        """Button press event handler."""
        # Check for selection of a tool handle.
        if ((self._selection_completed or 'move_vertex' in self._state)
                and len(self._xs) > 0):
            h_idx, h_dist = self._polygon_handles.closest(event.x, event.y)
            if h_dist < self.grab_range:
                self._active_handle_idx = h_idx
        # Save the vertex positions at the time of the press event (needed to
        # support the 'move_all' state modifier).
        self._xs_at_press, self._ys_at_press = self._xs.copy(), self._ys.copy()

    def _release(self, event):
        """Button release event handler."""
        # Release active tool handle.
        if self._active_handle_idx >= 0:
            if event.button == 3:
                self._remove_vertex(self._active_handle_idx)
                self._draw_polygon()
            self._active_handle_idx = -1

        # Complete the polygon.
        elif (len(self._xs) > 3
              and self._xs[-1] == self._xs[0]
              and self._ys[-1] == self._ys[0]):
            self._selection_completed = True

        # Place new vertex.
        elif (not self._selection_completed
              and 'move_all' not in self._state
              and 'move_vertex' not in self._state):
            self._xs.insert(-1, event.xdata)
            self._ys.insert(-1, event.ydata)

        if self._selection_completed:
            self.onselect(self.verts)

    def onmove(self, event):
        """Cursor move event handler and validator."""
        # Method overrides _SelectorWidget.onmove because the polygon selector
        # needs to process the move callback even if there is no button press.
        # _SelectorWidget.onmove include logic to ignore move event if
        # _eventpress is None.
        if not self.ignore(event):
            event = self._clean_event(event)
            self._onmove(event)
            return True
        return False

    def _onmove(self, event):
        """Cursor move event handler."""
        # Move the active vertex (ToolHandle).
        if self._active_handle_idx >= 0:
            idx = self._active_handle_idx
            self._xs[idx], self._ys[idx] = event.xdata, event.ydata
            # Also update the end of the polygon line if the first vertex is
            # the active handle and the polygon is completed.
            if idx == 0 and self._selection_completed:
                self._xs[-1], self._ys[-1] = event.xdata, event.ydata

        # Move all vertices.
        elif 'move_all' in self._state and self._eventpress:
            dx = event.xdata - self._eventpress.xdata
            dy = event.ydata - self._eventpress.ydata
            for k in range(len(self._xs)):
                self._xs[k] = self._xs_at_press[k] + dx
                self._ys[k] = self._ys_at_press[k] + dy

        # Do nothing if completed or waiting for a move.
        elif (self._selection_completed
              or 'move_vertex' in self._state or 'move_all' in self._state):
            return

        # Position pending vertex.
        else:
            # Calculate distance to the start vertex.
            x0, y0 = self._selection_artist.get_transform().transform(
                    (self._xs[0], self._ys[0])
                )
            v0_dist = np.hypot(x0 - event.x, y0 - event.y)
            # Lock on to the start vertex if near it and ready to complete.
            if len(self._xs) > 3 and v0_dist < self.grab_range:
                self._xs[-1], self._ys[-1] = self._xs[0], self._ys[0]
            else:
                self._xs[-1], self._ys[-1] = event.xdata, event.ydata

        self._draw_polygon()

    def _on_key_press(self, event):
        """Key press event handler."""
        # Remove the pending vertex if entering the 'move_vertex' or
        # 'move_all' mode
        if (not self._selection_completed
                and ('move_vertex' in self._state or
                     'move_all' in self._state)):
            self._xs, self._ys = self._xs[:-1], self._ys[:-1]
            self._draw_polygon()

    def _on_key_release(self, event):
        """Key release event handler."""
        # Add back the pending vertex if leaving the 'move_vertex' or
        # 'move_all' mode (by checking the released key)
        if (not self._selection_completed
                and
                (event.key == self.state_modifier_keys.get('move_vertex')
                 or event.key == self.state_modifier_keys.get('move_all'))):
            self._xs.append(event.xdata)
            self._ys.append(event.ydata)
            self._draw_polygon()
        # Reset the polygon if the released key is the 'clear' key.
        elif event.key == self.state_modifier_keys.get('clear'):
            event = self._clean_event(event)
            self._xs, self._ys = [event.xdata], [event.ydata]
            self._selection_completed = False
            self.set_visible(True)

    def _draw_polygon(self):
        """Redraw the polygon based on the new vertex positions."""
        self._selection_artist.set_data(self._xs, self._ys)
        # Only show one tool handle at the start and end vertex of the polygon
        # if the polygon is completed or the user is locked on to the start
        # vertex.
        if (self._selection_completed
                or (len(self._xs) > 3
                    and self._xs[-1] == self._xs[0]
                    and self._ys[-1] == self._ys[0])):
            self._polygon_handles.set_data(self._xs[:-1], self._ys[:-1])
        else:
            self._polygon_handles.set_data(self._xs, self._ys)
        self.update()

    @property
    def verts(self):
        """The polygon vertices, as a list of ``(x, y)`` pairs."""
        return list(zip(self._xs[:-1], self._ys[:-1]))


class Lasso(AxesWidget):
    """
    Selection curve of an arbitrary shape.

    The selected path can be used in conjunction with
    `~matplotlib.path.Path.contains_point` to select data points from an image.

    Unlike `LassoSelector`, this must be initialized with a starting
    point *xy*, and the `Lasso` events are destroyed upon release.

    Parameters
    ----------
    ax : `~matplotlib.axes.Axes`
        The parent axes for the widget.
    xy : (float, float)
        Coordinates of the start of the lasso.
    useblit : bool, default: True
        Whether to use blitting for faster drawing (if supported by the
        backend).
    callback : callable
        Whenever the lasso is released, the *callback* function is called and
        passed the vertices of the selected path.
    """

    def __init__(self, ax, xy, callback=None, useblit=True):
        super().__init__(ax)

        self.useblit = useblit and self.canvas.supports_blit
        if self.useblit:
            self.background = self.canvas.copy_from_bbox(self.ax.bbox)

        x, y = xy
        self.verts = [(x, y)]
        self.line = Line2D([x], [y], linestyle='-', color='black', lw=2)
        self.ax.add_line(self.line)
        self.callback = callback
        self.connect_event('button_release_event', self.onrelease)
        self.connect_event('motion_notify_event', self.onmove)

    def onrelease(self, event):
        if self.ignore(event):
            return
        if self.verts is not None:
            self.verts.append((event.xdata, event.ydata))
            if len(self.verts) > 2:
                self.callback(self.verts)
            self.ax.lines.remove(self.line)
        self.verts = None
        self.disconnect_events()

    def onmove(self, event):
        if self.ignore(event):
            return
        if self.verts is None:
            return
        if event.inaxes != self.ax:
            return
        if event.button != 1:
            return
        self.verts.append((event.xdata, event.ydata))

        self.line.set_data(list(zip(*self.verts)))

        if self.useblit:
            self.canvas.restore_region(self.background)
            self.ax.draw_artist(self.line)
            self.canvas.blit(self.ax.bbox)
        else:
            self.canvas.draw_idle()
